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Forked Thread: Star Wars: WEG D6 v. Saga/D20?
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<blockquote data-quote="Wik" data-source="post: 4623384" data-attributes="member: 40177"><p>It is, I think, one of the best game mechanics ever made. I think if you wanted to use it in d20, you'd have to do some mathwork... apply a penalty (say, -3) to each extra action. In essence, every character would get Rapid shot for free, it would just apply to everything. </p><p></p><p>In my entry for the RPG Design Contest, characters can take multiple actions, and this was inspired by the d6 system. Basically, a character can perform two actions with no penalty. Performing one action gives a +10% bonus, and if a character chooses to peform 3 or more actions, he gets a cumulative -10% bonus. There are some other things that fit in with this, as well.</p><p></p><p>To me, the big problem with the d6 multi-action system is that it incorporated out-of-turn dodges, and you had to dodge each attack directed at you. And each dodge counted as an "Action" on your next turn. So, if you dodged five attacks, you'd get a -5D penalty on all your actions on your next turn. It meant there was a lot of dice-rolling, and you could be forced out of actions if you got exposed to open fire. It didn't pop up too much, but when it did, it was annoying.</p><p></p><p> </p><p></p><p>I agree with this. Even if a character has a code of 10D, it really doesn't mean too much. He can take five shots with his blaster at 6D each. Or maybe he'll take seven at 4D. That's fine - because if you run a game as suggested in the book, there should really only be one or two big firefights in a typical session (the SW book suggests only a few firefights, a chase scene, a space scene, and a few RP scenes). And your blaster skill means nothing in a space scene, and only means something in a chase scene if you have an opportunity to shoot a gun. </p><p></p><p></p><p></p><p>nitpick here... <a href="http://www.pen-paper.net/rpgdb.php?op=showcreator&creatorid=96" target="_blank">Slavicsek</a> worked on the <em>2nd edition</em>, and not the first. He's credited only as an <a href="http://www.pen-paper.net/rpgdb.php?op=showbook&bookid=2871" target="_blank">editor</a> for the first edition.</p><p></p><p>That being said, you're probably on the money. I can see how the game would be put forward that way, and it really fits what the game was trying to accomplish. It was trying to emulate movies with a finish and an end, not a TV Series that progresses ever onward.</p></blockquote><p></p>
[QUOTE="Wik, post: 4623384, member: 40177"] It is, I think, one of the best game mechanics ever made. I think if you wanted to use it in d20, you'd have to do some mathwork... apply a penalty (say, -3) to each extra action. In essence, every character would get Rapid shot for free, it would just apply to everything. In my entry for the RPG Design Contest, characters can take multiple actions, and this was inspired by the d6 system. Basically, a character can perform two actions with no penalty. Performing one action gives a +10% bonus, and if a character chooses to peform 3 or more actions, he gets a cumulative -10% bonus. There are some other things that fit in with this, as well. To me, the big problem with the d6 multi-action system is that it incorporated out-of-turn dodges, and you had to dodge each attack directed at you. And each dodge counted as an "Action" on your next turn. So, if you dodged five attacks, you'd get a -5D penalty on all your actions on your next turn. It meant there was a lot of dice-rolling, and you could be forced out of actions if you got exposed to open fire. It didn't pop up too much, but when it did, it was annoying. I agree with this. Even if a character has a code of 10D, it really doesn't mean too much. He can take five shots with his blaster at 6D each. Or maybe he'll take seven at 4D. That's fine - because if you run a game as suggested in the book, there should really only be one or two big firefights in a typical session (the SW book suggests only a few firefights, a chase scene, a space scene, and a few RP scenes). And your blaster skill means nothing in a space scene, and only means something in a chase scene if you have an opportunity to shoot a gun. nitpick here... [url=http://www.pen-paper.net/rpgdb.php?op=showcreator&creatorid=96]Slavicsek[/url] worked on the [i]2nd edition[/i], and not the first. He's credited only as an [url=http://www.pen-paper.net/rpgdb.php?op=showbook&bookid=2871]editor[/url] for the first edition. That being said, you're probably on the money. I can see how the game would be put forward that way, and it really fits what the game was trying to accomplish. It was trying to emulate movies with a finish and an end, not a TV Series that progresses ever onward. [/QUOTE]
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Forked Thread: Star Wars: WEG D6 v. Saga/D20?
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