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Forked Thread: SWSE vs 4e
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<blockquote data-quote="Toben the Many" data-source="post: 4612431" data-attributes="member: 19273"><p>I like those things for Star Wars, not necessarily for D&D. In Star Wars, I like that anyone can attempt to fly a ship. They may not be good at it, but anyone can try. It fits the movies very well. Princess Leia can fly a ship, Obi Wan can fly a ship...etc. I also liked the per encounter force abilities. </p><p></p><p>However, for D&D, I would have preferred skill points to divvy up between various skills. Per encounter abilities would have been fine for me for D&D, but I don't like how 4e did them. In 4e, since everything requires a to-hit roll, it's quite often that I'll see one of my Encounter Powers never be effective for games on end.</p><p></p><p>As far as SWSE vs. 4E goes, I'll repeat what others have said. SWSE wins for me. Primarily because of what other's have talked about. Within each class, the Talent trees allow for different kinds of specialization, and multi-classing still allows you to make whatever character concept you can imagine out of the gate. For example, right now I'm playing a "Failed Jedi" archetype from the old WEG system.</p><p></p><p>Another big win for me is that in SWSE, many of the abilities are not so gamist, and have a lot of application outside of combat.</p></blockquote><p></p>
[QUOTE="Toben the Many, post: 4612431, member: 19273"] I like those things for Star Wars, not necessarily for D&D. In Star Wars, I like that anyone can attempt to fly a ship. They may not be good at it, but anyone can try. It fits the movies very well. Princess Leia can fly a ship, Obi Wan can fly a ship...etc. I also liked the per encounter force abilities. However, for D&D, I would have preferred skill points to divvy up between various skills. Per encounter abilities would have been fine for me for D&D, but I don't like how 4e did them. In 4e, since everything requires a to-hit roll, it's quite often that I'll see one of my Encounter Powers never be effective for games on end. As far as SWSE vs. 4E goes, I'll repeat what others have said. SWSE wins for me. Primarily because of what other's have talked about. Within each class, the Talent trees allow for different kinds of specialization, and multi-classing still allows you to make whatever character concept you can imagine out of the gate. For example, right now I'm playing a "Failed Jedi" archetype from the old WEG system. Another big win for me is that in SWSE, many of the abilities are not so gamist, and have a lot of application outside of combat. [/QUOTE]
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