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Forked Thread: SWSE vs 4e
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<blockquote data-quote="resistor" data-source="post: 4612444" data-attributes="member: 9142"><p>I can't speak for others, but I know that I don't expect so much more in terms of "more changes" or "polish", but I do think that the system needs some adaptation to be a D&D replacement rather than a Star Wars d20 Revised replacement. There's certainly a non-trivial amount of work to be done on that.</p><p></p><p>My list of things that I would think would need adaptation:</p><p></p><p>- Split AC back out from Reflex defense. Worked OK in a game where armor was insignificant, but I think it wouldn't work so well in a D&D-like game.</p><p>- Figure out how to make D&D-ish spellcasting work talent trees. I once saw a "port" of D&D onto the d20 Modern system which had each spell level as a talent in long, narrow talent tree. I'm not sure if that's the best approach, but it's one way.</p><p>- Take a hard look at the skill list and how much/little it should be consolidated, and how the skills should work. I like the SAGA way in general, but it might need tweaking to be appropriate for D&D-like games.</p><p></p><p></p><p></p><p>For what it's worth, this was attempted before, with a lot of discussion on these forums. Look up "Fantasy Concepts". I haven't looked at the finished product, so I can't comment on how it came out.</p></blockquote><p></p>
[QUOTE="resistor, post: 4612444, member: 9142"] I can't speak for others, but I know that I don't expect so much more in terms of "more changes" or "polish", but I do think that the system needs some adaptation to be a D&D replacement rather than a Star Wars d20 Revised replacement. There's certainly a non-trivial amount of work to be done on that. My list of things that I would think would need adaptation: - Split AC back out from Reflex defense. Worked OK in a game where armor was insignificant, but I think it wouldn't work so well in a D&D-like game. - Figure out how to make D&D-ish spellcasting work talent trees. I once saw a "port" of D&D onto the d20 Modern system which had each spell level as a talent in long, narrow talent tree. I'm not sure if that's the best approach, but it's one way. - Take a hard look at the skill list and how much/little it should be consolidated, and how the skills should work. I like the SAGA way in general, but it might need tweaking to be appropriate for D&D-like games. For what it's worth, this was attempted before, with a lot of discussion on these forums. Look up "Fantasy Concepts". I haven't looked at the finished product, so I can't comment on how it came out. [/QUOTE]
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