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Forked Thread: SWSE vs 4e
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<blockquote data-quote="Obryn" data-source="post: 4615414" data-attributes="member: 11821"><p>It works pretty well, I think, for SWSE, as long as you use fractional BAB rules. Multiclassing is strongly encouraged, and if you don't use fractional BABs, people who actually <em>do</em> multiclass end up getting screwed.</p><p></p><p></p><p>Very broken, actually. It's the chief problem with the system, IMHO. I'd far rather see Force Powers get their own Attack Bonus, much like 4e did for powers. I think the different kinds of attack rolls for 4e's powers were an outgrowth of this, actually.</p><p></p><p>Before mid-levels or so, I'd say Jedi would be foolish to use their lighsabers for anything other than deflection.</p><p></p><p></p><p>The only problem I have with talents is that, much like 3e feats, characters never get enough of them. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> (Also, some are pretty lame and/or useless, but that comes with the territory.) And the crazy condition track stacking is fairly easy to powergame, yes.</p><p></p><p>My other main issues are...</p><p></p><p>(1) While combining AC and Reflex defense works for Star Wars with its blasters and lightsabers, I don't think it's good for D&D. Also, by allowing armor to affect Reflex defense directly, there will likely be a vast gulf between Reflex and Every Other Defense.</p><p></p><p>(2) While later supplements have provided some (clunky) patches in the forms of feats or talents, melee characters (including the supposed-to-be-iconic lightsaber-wielding Jedi) get screwed. This fits D&D's iconography even worse than it fits Star Wars's. There are two big reasons they get screwed... firstly, ranged characters can get out of their way much more easily than in 3e, withdrawing half their move with a single action. Secondly, because multiple attacks require a full-round action, it's nearly impossible to use multiple attacks with a melee weapon. If your enemy can dance away at a whim while still attacking you, and you can't full-attack if you chase them, it's a problem.</p><p></p><p></p><p>SWSE is an excellent streamlining and re-interpretation of 3e's rules. I ran it for the better part of a year, and will certainly play it again. It's a great system, but it has definite flaws, and I think it gets a tad more praise than it deserves. I also don't think it's a great fit for D&D-style fantasy without some major adjustments.</p><p></p><p>-O</p></blockquote><p></p>
[QUOTE="Obryn, post: 4615414, member: 11821"] It works pretty well, I think, for SWSE, as long as you use fractional BAB rules. Multiclassing is strongly encouraged, and if you don't use fractional BABs, people who actually [I]do[/I] multiclass end up getting screwed. Very broken, actually. It's the chief problem with the system, IMHO. I'd far rather see Force Powers get their own Attack Bonus, much like 4e did for powers. I think the different kinds of attack rolls for 4e's powers were an outgrowth of this, actually. Before mid-levels or so, I'd say Jedi would be foolish to use their lighsabers for anything other than deflection. The only problem I have with talents is that, much like 3e feats, characters never get enough of them. :) (Also, some are pretty lame and/or useless, but that comes with the territory.) And the crazy condition track stacking is fairly easy to powergame, yes. My other main issues are... (1) While combining AC and Reflex defense works for Star Wars with its blasters and lightsabers, I don't think it's good for D&D. Also, by allowing armor to affect Reflex defense directly, there will likely be a vast gulf between Reflex and Every Other Defense. (2) While later supplements have provided some (clunky) patches in the forms of feats or talents, melee characters (including the supposed-to-be-iconic lightsaber-wielding Jedi) get screwed. This fits D&D's iconography even worse than it fits Star Wars's. There are two big reasons they get screwed... firstly, ranged characters can get out of their way much more easily than in 3e, withdrawing half their move with a single action. Secondly, because multiple attacks require a full-round action, it's nearly impossible to use multiple attacks with a melee weapon. If your enemy can dance away at a whim while still attacking you, and you can't full-attack if you chase them, it's a problem. SWSE is an excellent streamlining and re-interpretation of 3e's rules. I ran it for the better part of a year, and will certainly play it again. It's a great system, but it has definite flaws, and I think it gets a tad more praise than it deserves. I also don't think it's a great fit for D&D-style fantasy without some major adjustments. -O [/QUOTE]
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