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Forked Thread: SWSE vs 4e
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<blockquote data-quote="Majoru Oakheart" data-source="post: 4615575" data-attributes="member: 5143"><p>Count me as the opposite. I run SWSE, and I enjoy it. As I enjoyed 3.5 and many other games. However, it has more problems than 4e does. I haven't played it at all, only ran it, but from my side of the screen my issues are as follows:</p><p></p><p>-Balance issues like crazy. The same BAB issues as 3.5e, the same multiclassing issues(only slightly patched), Use the Force checks vs defense problems, mostly weak talents with only a couple of good options, too much differences in hitpoints without a good correlation between hitpoints and CL, etc.</p><p></p><p>-The condition track. It seemed like a good idea, but I spend so much time tracking it that I am really beginning to hate it. Instead of just keeping track of hitpoints for all enemies, I have to keep track of how far each of them are on the condition track. I have to remember to apply the minuses to hit and defenses on each of them. Normally when I run a bunch of enemies, I quickly remember their AC(or reflex defense) and I no longer have to consult the stats. I just remember: They have 16 AC. When someone says "I hit AC 15", I just immediately say "Missed". With the condition track, it requires me to continually check each and every time what their defense is. At the same time it doesn't add anything. 95% of the time the enemies are dying while only down 1 step(or 0 steps) on the condition track. The only time they drop below that is when the noble uses her power to lower them 2 steps on the condition track. And the only reason she does that is because she's completely unable to hit anything with a blaster or melee weapon due to the imbalances in the game.</p><p></p><p>Some of the problems are kind of hidden by the setting. Everyone expects Jedi to be really powerful, so when they outshine everyone else, no one cares. No one expects the Noble to be useful in combat, so when they hide behind a crate for the whole combat it isn't a big deal. The players rarely go up or down the condition track much so they don't care. But I still notice the issues.</p><p></p><p>Mark me down as someone who would love to see a new Star Wars RPG more like 4e.</p></blockquote><p></p>
[QUOTE="Majoru Oakheart, post: 4615575, member: 5143"] Count me as the opposite. I run SWSE, and I enjoy it. As I enjoyed 3.5 and many other games. However, it has more problems than 4e does. I haven't played it at all, only ran it, but from my side of the screen my issues are as follows: -Balance issues like crazy. The same BAB issues as 3.5e, the same multiclassing issues(only slightly patched), Use the Force checks vs defense problems, mostly weak talents with only a couple of good options, too much differences in hitpoints without a good correlation between hitpoints and CL, etc. -The condition track. It seemed like a good idea, but I spend so much time tracking it that I am really beginning to hate it. Instead of just keeping track of hitpoints for all enemies, I have to keep track of how far each of them are on the condition track. I have to remember to apply the minuses to hit and defenses on each of them. Normally when I run a bunch of enemies, I quickly remember their AC(or reflex defense) and I no longer have to consult the stats. I just remember: They have 16 AC. When someone says "I hit AC 15", I just immediately say "Missed". With the condition track, it requires me to continually check each and every time what their defense is. At the same time it doesn't add anything. 95% of the time the enemies are dying while only down 1 step(or 0 steps) on the condition track. The only time they drop below that is when the noble uses her power to lower them 2 steps on the condition track. And the only reason she does that is because she's completely unable to hit anything with a blaster or melee weapon due to the imbalances in the game. Some of the problems are kind of hidden by the setting. Everyone expects Jedi to be really powerful, so when they outshine everyone else, no one cares. No one expects the Noble to be useful in combat, so when they hide behind a crate for the whole combat it isn't a big deal. The players rarely go up or down the condition track much so they don't care. But I still notice the issues. Mark me down as someone who would love to see a new Star Wars RPG more like 4e. [/QUOTE]
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