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[Forked Thread: The 3.5 renaissance!] Three Years in the future - What will WotC do?
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<blockquote data-quote="dm4hire" data-source="post: 4710268" data-attributes="member: 14848"><p>The problem with selling the IP off as far as Hasbro goes is that if it ever gets to the point it isn't worth doing the game they would bury it under a ton of consolidated debt and push it off to the side. Thus forcing whoever might be interested in picking it up to assume the whole mess. In the mean time they'd probably claim it as a tax break since they lost money on it. Most likely the game would be shelved and after a few years or decades they'd dust it off and return it, playing off the nostalgia surrounding it, hoping to at least make a brief profit before once more shelving it.</p><p></p><p>D&D would enter the Disney structure of gaming at that point. By this I mean Disney's approach with their classic movies being returned to the vault for a ten year period and then re-released to a new generation. In effect instead of continually updating it the game would just be put out as it was in the final version over and over again after whatever time gap Hasbro decided upon.</p><p></p><p>Actually that's not a bad marketing strategy if you think about it. Fine tune the game as best you can eliminating the need for errata. Print a limited number of copies. Sell until they are gone, covering say a period of two years or so. Continue making support products for another two to three years. Then re-release the core at the five year mark. You'd still be making support products, such as modules, but with the re-release you'd be gaining new players into the fold without causing a rift between existing players.</p></blockquote><p></p>
[QUOTE="dm4hire, post: 4710268, member: 14848"] The problem with selling the IP off as far as Hasbro goes is that if it ever gets to the point it isn't worth doing the game they would bury it under a ton of consolidated debt and push it off to the side. Thus forcing whoever might be interested in picking it up to assume the whole mess. In the mean time they'd probably claim it as a tax break since they lost money on it. Most likely the game would be shelved and after a few years or decades they'd dust it off and return it, playing off the nostalgia surrounding it, hoping to at least make a brief profit before once more shelving it. D&D would enter the Disney structure of gaming at that point. By this I mean Disney's approach with their classic movies being returned to the vault for a ten year period and then re-released to a new generation. In effect instead of continually updating it the game would just be put out as it was in the final version over and over again after whatever time gap Hasbro decided upon. Actually that's not a bad marketing strategy if you think about it. Fine tune the game as best you can eliminating the need for errata. Print a limited number of copies. Sell until they are gone, covering say a period of two years or so. Continue making support products for another two to three years. Then re-release the core at the five year mark. You'd still be making support products, such as modules, but with the re-release you'd be gaining new players into the fold without causing a rift between existing players. [/QUOTE]
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[Forked Thread: The 3.5 renaissance!] Three Years in the future - What will WotC do?
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