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[Forked Thread: The 3.5 renaissance!] Three Years in the future - What will WotC do?
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<blockquote data-quote="Greg K" data-source="post: 4710631" data-attributes="member: 5038"><p>I was looking forward to a 4e before Mearls was even hired by WOTC. There was just so much good OGL/d20STL material that, imo, improved areas of the game.</p><p></p><p></p><p>Same here. Despite a few changes that I like, there is just so much that turned me off to running or playing- the power system, the over consolidation of skills, the removal of skill points, +1/2 level to ability and skill checks, the implementation of action points and healing surges (I like the idea of both as core, but not the implemenation), removal of racial ability penalties, the milestone rules, the daily item rules, the healing rules, paragon paths and epic destinies, residuum, the saving throw rules (not the saves as defenses), boring magic items, dragonborn and tiefling as default races, hard coding the default setting, divine challenge and many other class abilities (for the paladin, cleric, and warlock) and several other things including the overly gamist approach and much of the mechanical design philosophy. </p><p></p><p>At this point, I have pretty much written off any future product bearing the names Heinsoo, Wyatt, and/or Mearls (despite liking the Book of Iron Might).</p></blockquote><p></p>
[QUOTE="Greg K, post: 4710631, member: 5038"] I was looking forward to a 4e before Mearls was even hired by WOTC. There was just so much good OGL/d20STL material that, imo, improved areas of the game. Same here. Despite a few changes that I like, there is just so much that turned me off to running or playing- the power system, the over consolidation of skills, the removal of skill points, +1/2 level to ability and skill checks, the implementation of action points and healing surges (I like the idea of both as core, but not the implemenation), removal of racial ability penalties, the milestone rules, the daily item rules, the healing rules, paragon paths and epic destinies, residuum, the saving throw rules (not the saves as defenses), boring magic items, dragonborn and tiefling as default races, hard coding the default setting, divine challenge and many other class abilities (for the paladin, cleric, and warlock) and several other things including the overly gamist approach and much of the mechanical design philosophy. At this point, I have pretty much written off any future product bearing the names Heinsoo, Wyatt, and/or Mearls (despite liking the Book of Iron Might). [/QUOTE]
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[Forked Thread: The 3.5 renaissance!] Three Years in the future - What will WotC do?
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