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Forked Thread: The Best OGL Systems
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<blockquote data-quote="Azgulor" data-source="post: 4509450" data-attributes="member: 14291"><p>#1 - Conan. This was the sword-n-sorcery game that I always wanted D&D to be. It is now the foundation rules set for all of my fantasy RPGing. Being OGL, I can incorporate other OGL and D20 material with little hassle. </p><p></p><p>Personal Note: By mixing in elements of Thieves' World, I can run what I'd term a "middle-fantasy" game that isn't quite as grim as Conan nor as high-fantasy as D&D.</p><p></p><p>#2 - Arcana Evolved. Great execution while deviating from Tolkein-influences and maintaining large compatibility with standard D&D. Also the enhanced & diminished spells are a great addition to the game.</p><p></p><p>#3 - A Game of Thrones. A faithful adaptation of the setting and first novel all wrapped in a D20-compatible rules set. I cherry-picked the Influence rules, Shock, and Fatigue for my Conan game.</p><p></p><p>Honorable Mention: Iron Heroes. Great in concept with some real innovations however by trying to keep the power level consistent with D&D the execution was too over-the-top for me. I did cherry-pick combat maneuvers and some of the skill tweaks for use in my regular games.</p></blockquote><p></p>
[QUOTE="Azgulor, post: 4509450, member: 14291"] #1 - Conan. This was the sword-n-sorcery game that I always wanted D&D to be. It is now the foundation rules set for all of my fantasy RPGing. Being OGL, I can incorporate other OGL and D20 material with little hassle. Personal Note: By mixing in elements of Thieves' World, I can run what I'd term a "middle-fantasy" game that isn't quite as grim as Conan nor as high-fantasy as D&D. #2 - Arcana Evolved. Great execution while deviating from Tolkein-influences and maintaining large compatibility with standard D&D. Also the enhanced & diminished spells are a great addition to the game. #3 - A Game of Thrones. A faithful adaptation of the setting and first novel all wrapped in a D20-compatible rules set. I cherry-picked the Influence rules, Shock, and Fatigue for my Conan game. Honorable Mention: Iron Heroes. Great in concept with some real innovations however by trying to keep the power level consistent with D&D the execution was too over-the-top for me. I did cherry-pick combat maneuvers and some of the skill tweaks for use in my regular games. [/QUOTE]
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