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Forked Thread: The Best OGL Systems
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<blockquote data-quote="S'mon" data-source="post: 4510104" data-attributes="member: 463"><p>I have the book. The classes IMO are a much better take on modern/future than d20 Modern's approach, for a class-based game. I found it a bit too fiddly/crunchy to want to play though, eg just calculating armour penetration looks like a pain, and as with other versions of Traveller, starship combat is far more complicated than I want. Also I'm not that happy about default NPCs being 6th level, with dozens of 'stamina' points.</p><p></p><p>Edit: Just got StarSIEGE yesterday, which is a d20-derived game but not OGL - derived from C&C but they apparently realised that it didn't contain any WoTC-protectable material. Too early to say if I like it, lack of any table of contents is a pain. It uses "stress tracks" which I find new-fangled and annoying compared to good old "hit points", but it has hp as an optional rule. In fact it's really good for presenting optional rules for greater simplicity and for higher powered games; as a toolkit it definitely shows promise.</p></blockquote><p></p>
[QUOTE="S'mon, post: 4510104, member: 463"] I have the book. The classes IMO are a much better take on modern/future than d20 Modern's approach, for a class-based game. I found it a bit too fiddly/crunchy to want to play though, eg just calculating armour penetration looks like a pain, and as with other versions of Traveller, starship combat is far more complicated than I want. Also I'm not that happy about default NPCs being 6th level, with dozens of 'stamina' points. Edit: Just got StarSIEGE yesterday, which is a d20-derived game but not OGL - derived from C&C but they apparently realised that it didn't contain any WoTC-protectable material. Too early to say if I like it, lack of any table of contents is a pain. It uses "stress tracks" which I find new-fangled and annoying compared to good old "hit points", but it has hp as an optional rule. In fact it's really good for presenting optional rules for greater simplicity and for higher powered games; as a toolkit it definitely shows promise. [/QUOTE]
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