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Forked Thread: "The Death of the Imagination" re: World of Warcraft
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<blockquote data-quote="Edena_of_Neith" data-source="post: 4367157" data-attributes="member: 2020"><p>I remember when D&D was about stimulating the imagination.</p><p> I remember how that changed, how everything had to be regulated and balanced.</p><p> I remember when it became a crime to use your imagination in D&D. (I mean that, too.)</p><p></p><p> If the imagination is dying, it's because a culture of surpressing the imagination came into being. Why? Because too many people were about controlling the imaginations of others, and not enjoying the game.</p><p></p><p> Look guys, the Young are the Young. You see them in restaurants, bowling alleys, gaming tables, schools, everywhere.</p><p> The Young are racuous. The Young are reckless. Wild. Full of the hot blood of youth and the certainty of their own immortality. Filled with the problems of their age, and oftentimes the lack of control over their newly released hormones.</p><p> They swear a blue streak. They bluster. They swagger. They stumble around threateningly. They are a disaster going somewhere to happen in an automobile. </p><p></p><p> In a game, they play characters to 100th level. They slay all the Gods, and take their place. They conquer the setting after levelling it first. They kill all the NPCs, because they can. They dare all the hazards, because of the thrill. They exploit all the rules mercilessly, because they feel like it.</p><p> In the imagination of the Young, anything is possible.</p><p></p><p> We were these people. We should know! All of us! We imagined, we dreamed, we ravished and conquered and exploited, we played D&D!</p><p></p><p> In the imagination of the Young, is the future of our Hobby.</p><p> Disallow the imagination, and you disallow the Hobby. There will be no D&D, without imagination. Only computer games.</p><p></p><p> So I say, encourage the imagination, encourage the Young, and let it be as messy as they wish to make it, because that's how we were, and that's how D&D came to be the great, popular game it has been.</p><p></p><p> Edena_of_Neith</p></blockquote><p></p>
[QUOTE="Edena_of_Neith, post: 4367157, member: 2020"] I remember when D&D was about stimulating the imagination. I remember how that changed, how everything had to be regulated and balanced. I remember when it became a crime to use your imagination in D&D. (I mean that, too.) If the imagination is dying, it's because a culture of surpressing the imagination came into being. Why? Because too many people were about controlling the imaginations of others, and not enjoying the game. Look guys, the Young are the Young. You see them in restaurants, bowling alleys, gaming tables, schools, everywhere. The Young are racuous. The Young are reckless. Wild. Full of the hot blood of youth and the certainty of their own immortality. Filled with the problems of their age, and oftentimes the lack of control over their newly released hormones. They swear a blue streak. They bluster. They swagger. They stumble around threateningly. They are a disaster going somewhere to happen in an automobile. In a game, they play characters to 100th level. They slay all the Gods, and take their place. They conquer the setting after levelling it first. They kill all the NPCs, because they can. They dare all the hazards, because of the thrill. They exploit all the rules mercilessly, because they feel like it. In the imagination of the Young, anything is possible. We were these people. We should know! All of us! We imagined, we dreamed, we ravished and conquered and exploited, we played D&D! In the imagination of the Young, is the future of our Hobby. Disallow the imagination, and you disallow the Hobby. There will be no D&D, without imagination. Only computer games. So I say, encourage the imagination, encourage the Young, and let it be as messy as they wish to make it, because that's how we were, and that's how D&D came to be the great, popular game it has been. Edena_of_Neith [/QUOTE]
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