Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Forked Thread: "The Death of the Imagination" re: World of Warcraft
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Schmoe" data-source="post: 4368883" data-attributes="member: 913"><p>I played WoW for about 9 months, sometimes up to 10-15 hours a week. Personally, I found it very inspiring. The wealth of fantastic locations and variety of challenges gave me a lot to think about in terms of creating stories, and the character building gave me a lot to think about in terms of developing game mechanics. The sense of wonder on hitting a new zone, or entering a new instance, was pretty impressive. I mean, how can you <em>not</em> be amazed when you hit Silithas and see the swarms of bugs swirling like a maelstrom over the ruined landscape (to give one example)?</p><p></p><p>I never really wanted to do the repetive "grinds" for gear and rep that make up so much of the "endgame" level of play, and the raiding scene was a no-go both because of the repetition and also because of family and things, so once I had seen everything else the game had to offer, I quit. Nonetheless, I still think there's a lot of inspiration to be found in WoW. Maybe the contention that WoW kills imagination has something to do with how it's played. Any activity, when taken to the extreme of repetition, becomes drudgery. Drudgery does nothing to inspire me, personally.</p></blockquote><p></p>
[QUOTE="Schmoe, post: 4368883, member: 913"] I played WoW for about 9 months, sometimes up to 10-15 hours a week. Personally, I found it very inspiring. The wealth of fantastic locations and variety of challenges gave me a lot to think about in terms of creating stories, and the character building gave me a lot to think about in terms of developing game mechanics. The sense of wonder on hitting a new zone, or entering a new instance, was pretty impressive. I mean, how can you [i]not[/i] be amazed when you hit Silithas and see the swarms of bugs swirling like a maelstrom over the ruined landscape (to give one example)? I never really wanted to do the repetive "grinds" for gear and rep that make up so much of the "endgame" level of play, and the raiding scene was a no-go both because of the repetition and also because of family and things, so once I had seen everything else the game had to offer, I quit. Nonetheless, I still think there's a lot of inspiration to be found in WoW. Maybe the contention that WoW kills imagination has something to do with how it's played. Any activity, when taken to the extreme of repetition, becomes drudgery. Drudgery does nothing to inspire me, personally. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Forked Thread: "The Death of the Imagination" re: World of Warcraft
Top