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Forked Thread: "The Death of the Imagination" re: World of Warcraft
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<blockquote data-quote="Krug" data-source="post: 4370456" data-attributes="member: 2141"><p>I would say I've been a semi-hardcore player of WOW, and would say it's often a game of chasing stats. Right now I focus on two characters; a hunter and a shaman healer, and it's basically comes down to what gear you have. Most WOW players don't really care about the lore, and sometimes you wonder if Blizzard cares that much about it. </p><p></p><p>I still raid occasionally, and it's nice to defeat beasties, but there's not much real accomplishment. Sure there's excitement about getting a 'boss' down, but feeling like you've really done something, especially since the boss will be there next time around to be looted and slain again? Even worse, your group probably knows EXACTLY what's behind the corner, and the precise strategy to utilise to fight it, or for bosses, what happens when. ("ok after two minutes he's going to fire shadowbolts so step THERE to avoid it...") There's hardly any surprise. I think for the bulk of WOW players the game isn't about role-playing, it's about strategy and tactics.</p><p></p><p>Right now, while waiting for the next expansion, so much of it feels like work, particularly if you're doing 'dailies'; those quests that reset on a daily basis so you can do them again in order to obtain gold. </p><p></p><p>I don't deny it's a very well done game. I mean I've been a subscriber for 2-3 years now. I would play tabletop RPGs if I could find the people or the time, but WOW is the best substitute for me right now. </p><p></p><p>I've played on a RP server and find that most players leave after being disappointed with the RP. It's just not sustainable in a world where pretty much everything is fixed and unchanging.</p><p></p><p>That said, I'm eagerly awaiting DDI. I want to be surprised and engaged, and for encounters to have some mystery.</p></blockquote><p></p>
[QUOTE="Krug, post: 4370456, member: 2141"] I would say I've been a semi-hardcore player of WOW, and would say it's often a game of chasing stats. Right now I focus on two characters; a hunter and a shaman healer, and it's basically comes down to what gear you have. Most WOW players don't really care about the lore, and sometimes you wonder if Blizzard cares that much about it. I still raid occasionally, and it's nice to defeat beasties, but there's not much real accomplishment. Sure there's excitement about getting a 'boss' down, but feeling like you've really done something, especially since the boss will be there next time around to be looted and slain again? Even worse, your group probably knows EXACTLY what's behind the corner, and the precise strategy to utilise to fight it, or for bosses, what happens when. ("ok after two minutes he's going to fire shadowbolts so step THERE to avoid it...") There's hardly any surprise. I think for the bulk of WOW players the game isn't about role-playing, it's about strategy and tactics. Right now, while waiting for the next expansion, so much of it feels like work, particularly if you're doing 'dailies'; those quests that reset on a daily basis so you can do them again in order to obtain gold. I don't deny it's a very well done game. I mean I've been a subscriber for 2-3 years now. I would play tabletop RPGs if I could find the people or the time, but WOW is the best substitute for me right now. I've played on a RP server and find that most players leave after being disappointed with the RP. It's just not sustainable in a world where pretty much everything is fixed and unchanging. That said, I'm eagerly awaiting DDI. I want to be surprised and engaged, and for encounters to have some mystery. [/QUOTE]
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