Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Forked Thread: The Lethality of Keep on the Shadowfell (Paging Mr. Mearls or Cordell)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Ruin Explorer" data-source="post: 4380680" data-attributes="member: 18"><p>I ran this encounter recently. The party (four, not five, and I had decided not to tone down the number of enemies because they'd done very well in the other encounters) had a Warforged Fighter, Dwarf Cleric, Tiefling Rogue and Dragonborn Fey-Pact Warlock (yes we laughed at that too), so they were decently balanced, and they were all smart and on their toes.</p><p></p><p>They splattered the outside encounter utterly, managing to draw the minions together an hit them with the Rogue's shuriken-hurling daily (stupid Kobolds!), and didn't let any of them get away into the cavern (they outmanuevered the kobolds and the ones who fled, fled away from the cavern and the one who nearly made it into the cavern caught a shuriken to the back of the had - albeit at maximum shuriken range, kind of a lucky shot but not really).</p><p></p><p>The Rogue made some VERY good stealth rolls and scouted the front of the cavern well, so they had a very together plan and managed to take the Kobolds by surprise. If they hadn't been so togther initially, I'm pretty convinced that this would have been a very bad situation. I followed the adventures instructions that the second wave comes three rounds later, and I believe doing otherwise, again, would be TPK material and somewhat unfair, at best.</p><p></p><p>Irontooth could have been a real menace, as he got to charge the Cleric (who was pretty much alone, as they thought she was safe), but the Fighter and Warlock acted fast and decisively and Rogue engaged in some very smart manuevering. Then Irontooth proceeded to miss pretty much every attack role after he got bloodied, and whilst it took a while to kill them, he wasn't much of a threat. Had he hit more often, I don't think it would have been a TPK, but it'd have been bloody.</p><p></p><p>I do think it's a risky encounter design. Honestly, KotS is VERY FAR from the best designed adventure I've ever seen, and has some spectactular plot holes (like the whole Sir Keegan idiocy) and things that just plain don't make sense (giant rats on the ceiling? WTH? Are they Spider-rats? I know rats, I live in London! They don't go on the ceiling!), but if you play this encounter as suggested, and if they players short-rest before coming in, I don't think it's extremely likely to TPK them. If you don't give them the three rounds for Irontooth comes, though, I think not having a TPK is more a matter of luck than judgement.</p><p></p><p>I should add that we did nearly see a TPK at the Douven Staul encounter, oddly enough, when the Halfling Slinger got two crits in a row and they just couldn't seem to separate those two dragondogs from each other (whilst being shot at with a crossbow and sling). Only the Warlock's high manueverability saved them, in the end, and everyone used their daily.</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 4380680, member: 18"] I ran this encounter recently. The party (four, not five, and I had decided not to tone down the number of enemies because they'd done very well in the other encounters) had a Warforged Fighter, Dwarf Cleric, Tiefling Rogue and Dragonborn Fey-Pact Warlock (yes we laughed at that too), so they were decently balanced, and they were all smart and on their toes. They splattered the outside encounter utterly, managing to draw the minions together an hit them with the Rogue's shuriken-hurling daily (stupid Kobolds!), and didn't let any of them get away into the cavern (they outmanuevered the kobolds and the ones who fled, fled away from the cavern and the one who nearly made it into the cavern caught a shuriken to the back of the had - albeit at maximum shuriken range, kind of a lucky shot but not really). The Rogue made some VERY good stealth rolls and scouted the front of the cavern well, so they had a very together plan and managed to take the Kobolds by surprise. If they hadn't been so togther initially, I'm pretty convinced that this would have been a very bad situation. I followed the adventures instructions that the second wave comes three rounds later, and I believe doing otherwise, again, would be TPK material and somewhat unfair, at best. Irontooth could have been a real menace, as he got to charge the Cleric (who was pretty much alone, as they thought she was safe), but the Fighter and Warlock acted fast and decisively and Rogue engaged in some very smart manuevering. Then Irontooth proceeded to miss pretty much every attack role after he got bloodied, and whilst it took a while to kill them, he wasn't much of a threat. Had he hit more often, I don't think it would have been a TPK, but it'd have been bloody. I do think it's a risky encounter design. Honestly, KotS is VERY FAR from the best designed adventure I've ever seen, and has some spectactular plot holes (like the whole Sir Keegan idiocy) and things that just plain don't make sense (giant rats on the ceiling? WTH? Are they Spider-rats? I know rats, I live in London! They don't go on the ceiling!), but if you play this encounter as suggested, and if they players short-rest before coming in, I don't think it's extremely likely to TPK them. If you don't give them the three rounds for Irontooth comes, though, I think not having a TPK is more a matter of luck than judgement. I should add that we did nearly see a TPK at the Douven Staul encounter, oddly enough, when the Halfling Slinger got two crits in a row and they just couldn't seem to separate those two dragondogs from each other (whilst being shot at with a crossbow and sling). Only the Warlock's high manueverability saved them, in the end, and everyone used their daily. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Forked Thread: The Lethality of Keep on the Shadowfell (Paging Mr. Mearls or Cordell)
Top