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Forked thread: Treasure & Advancement Rates
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<blockquote data-quote="Beginning of the End" data-source="post: 5594053" data-attributes="member: 55271"><p>I'd be interested in hearing exactly what your dispute is, Raven.</p><p></p><p>There seems to be three claims:</p><p></p><p>(1) The purely factual statement of "there is X amount of treasure and Y amount of monster-killing XP in these published adventures.</p><p></p><p>(2) The conclusion drawn from this that characters of level A are likely to have B amount of treasure.</p><p></p><p>(3) The conclusion drawn from this regarding how quickly characters would level up while playing through these adventures.</p><p></p><p>The first claim doesn't seem to be disputed. </p><p></p><p>I pointed out in the pre-forked thread that the second claim doesn't seem to be affected even if we assume PCs were only gaining 60% of the available treasure (while facing 80% of the monsters).</p><p></p><p>And Bullgrit, in the pre-forked thread, also linked to an analysis showing that even using a 75% acquisition of all XP only resulted in reducing the level achieved by 1. So there doesn't seem to be a huge discrepancy in terms of claim 3, either.</p><p></p><p>So the real crux of this disagreement seems to come down to varying interpretations of what percentage of the treasure and what percentage of the monster-killing XP would be accrued by groups in actual play. Could you explain exactly what percentage you feel would be a reasonable one and why this percentage so completely invalidates the generalized conclusions of Bullgrit and Quasqueton?</p></blockquote><p></p>
[QUOTE="Beginning of the End, post: 5594053, member: 55271"] I'd be interested in hearing exactly what your dispute is, Raven. There seems to be three claims: (1) The purely factual statement of "there is X amount of treasure and Y amount of monster-killing XP in these published adventures. (2) The conclusion drawn from this that characters of level A are likely to have B amount of treasure. (3) The conclusion drawn from this regarding how quickly characters would level up while playing through these adventures. The first claim doesn't seem to be disputed. I pointed out in the pre-forked thread that the second claim doesn't seem to be affected even if we assume PCs were only gaining 60% of the available treasure (while facing 80% of the monsters). And Bullgrit, in the pre-forked thread, also linked to an analysis showing that even using a 75% acquisition of all XP only resulted in reducing the level achieved by 1. So there doesn't seem to be a huge discrepancy in terms of claim 3, either. So the real crux of this disagreement seems to come down to varying interpretations of what percentage of the treasure and what percentage of the monster-killing XP would be accrued by groups in actual play. Could you explain exactly what percentage you feel would be a reasonable one and why this percentage so completely invalidates the generalized conclusions of Bullgrit and Quasqueton? [/QUOTE]
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