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Forked thread: Treasure & Advancement Rates
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<blockquote data-quote="billd91" data-source="post: 5595522" data-attributes="member: 3400"><p>Oh, yes it does. Systems matter.</p><p></p><p>On the gaining of XPs: </p><p>For a 3e party to gain pretty much all the XPs in the offering, they have to overcome all of the encounter challenges. In 1e, they must do that and then find all of the loot as well. More of a chance to miss stuff for the 1e group because hidden treasure is less likely to draw attention than live monsters or active traps.</p><p></p><p>On the finding of loot:</p><p>3e parties, given enough time, can take 20 on their searches. With a good search score and time, nearly all treasure should be findable. The DCs would have to be very high for a group of PCs not to find it with taking 20. 1e had been criticized here for requiring a 'pixel-bitching' style of searching to find everything.</p><p></p><p>So yes, I totally understand why you can reasonably expect a 3e party to have a higher rate of potential XP gain in an adventure compared to a 1e party. It's not that the different editions encourage one group to deliberately skip over content more than the other so much as it's a likelihood that group in 1e <strong>misses</strong> XP-generating content at a higher rate than the 3e group.</p></blockquote><p></p>
[QUOTE="billd91, post: 5595522, member: 3400"] Oh, yes it does. Systems matter. On the gaining of XPs: For a 3e party to gain pretty much all the XPs in the offering, they have to overcome all of the encounter challenges. In 1e, they must do that and then find all of the loot as well. More of a chance to miss stuff for the 1e group because hidden treasure is less likely to draw attention than live monsters or active traps. On the finding of loot: 3e parties, given enough time, can take 20 on their searches. With a good search score and time, nearly all treasure should be findable. The DCs would have to be very high for a group of PCs not to find it with taking 20. 1e had been criticized here for requiring a 'pixel-bitching' style of searching to find everything. So yes, I totally understand why you can reasonably expect a 3e party to have a higher rate of potential XP gain in an adventure compared to a 1e party. It's not that the different editions encourage one group to deliberately skip over content more than the other so much as it's a likelihood that group in 1e [b]misses[/b] XP-generating content at a higher rate than the 3e group. [/QUOTE]
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