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Forked thread: Treasure & Advancement Rates
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<blockquote data-quote="Bullgrit" data-source="post: 5595593" data-attributes="member: 31216"><p>Is 50% an acceptable number? Let’s look at the leveling rate for the AD&D1 party if they only got <strong>half</strong> the potential XP available in the adventures.</p><p></p><p>End of Temple of Elemental Evil:</p><p>AD&D1 party finishes at: (161,968 xp each)</p><p>Fighter 8</p><p>Paladin 7</p><p>Cleric 8</p><p>Magic-User 9</p><p>Illusionist 9</p><p>Thief 10</p><p>Average: 8.5</p><p></p><p><strong>Gaining only half (50%) xp = 80,984 xp</strong></p><p>(using the OSRIC document because I don’t have the PH with me)</p><p>Fighter 7</p><p>Paladin 6</p><p>Cleric 7</p><p>Magic-User 8</p><p>Illusionist 7</p><p>Thief 8</p><p>Average: 7.2 (1.3 levels lower)</p><p></p><p>Assuming only 50% of the potential xp is gained, (50% is lost for whatever reason): </p><p>the Fighter, Paladin, Cleric, and M-U each are one level lower</p><p>the Illusionist and Thief are two levels lower.</p><p></p><p></p><p>End of Against the Giants:</p><p>AD&D1 party finishes at: (653,268 xp each)</p><p>Fighter 10</p><p>Paladin 9</p><p>Cleric 10</p><p>Magic-User 11</p><p>Illusionist 11</p><p>Thief 12</p><p>Average: 10.5</p><p></p><p><strong>Gaining only half (50%) xp = 326,634 xp</strong></p><p>(using the OSRIC document because I don’t have the PH with me)</p><p>Fighter 9</p><p>Paladin 9</p><p>Cleric 9</p><p>Magic-User 10</p><p>Illusionist 10</p><p>Thief 11</p><p>Average: 9.7 (.8 level difference)</p><p></p><p>Assuming only 50% of the potential xp is gained, (50% is lost for whatever reason):</p><p>the Paladin is the same level</p><p>the Fighter, Cleric, M-U, Illusionist, and Thief each are one level lower</p><p></p><p><strong>MAJOR EDIT: Note that none of the above xp includes anything from magic items -- no xp from owning and using, no xp from selling and getting the gold value.</strong></p><p></p><p>Bullgrit</p></blockquote><p></p>
[QUOTE="Bullgrit, post: 5595593, member: 31216"] Is 50% an acceptable number? Let’s look at the leveling rate for the AD&D1 party if they only got [b]half[/b] the potential XP available in the adventures. End of Temple of Elemental Evil: AD&D1 party finishes at: (161,968 xp each) Fighter 8 Paladin 7 Cleric 8 Magic-User 9 Illusionist 9 Thief 10 Average: 8.5 [b]Gaining only half (50%) xp = 80,984 xp[/b] (using the OSRIC document because I don’t have the PH with me) Fighter 7 Paladin 6 Cleric 7 Magic-User 8 Illusionist 7 Thief 8 Average: 7.2 (1.3 levels lower) Assuming only 50% of the potential xp is gained, (50% is lost for whatever reason): the Fighter, Paladin, Cleric, and M-U each are one level lower the Illusionist and Thief are two levels lower. End of Against the Giants: AD&D1 party finishes at: (653,268 xp each) Fighter 10 Paladin 9 Cleric 10 Magic-User 11 Illusionist 11 Thief 12 Average: 10.5 [b]Gaining only half (50%) xp = 326,634 xp[/b] (using the OSRIC document because I don’t have the PH with me) Fighter 9 Paladin 9 Cleric 9 Magic-User 10 Illusionist 10 Thief 11 Average: 9.7 (.8 level difference) Assuming only 50% of the potential xp is gained, (50% is lost for whatever reason): the Paladin is the same level the Fighter, Cleric, M-U, Illusionist, and Thief each are one level lower [b]MAJOR EDIT: Note that none of the above xp includes anything from magic items -- no xp from owning and using, no xp from selling and getting the gold value.[/b] Bullgrit [/QUOTE]
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