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Forked thread: Treasure & Advancement Rates
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<blockquote data-quote="Raven Crowking" data-source="post: 5595628" data-attributes="member: 18280"><p>I don't believe that there is any presumption in AD&D 1e about what characters are going to get out of the adventure.</p><p></p><p>Examine T1, for instance. Out of the potential treasure in the module, Lareth the Beautiful holds:</p><p></p><p style="margin-left: 20px">+1 Plate</p> <p style="margin-left: 20px">Staff of Striking</p> <p style="margin-left: 20px">9 pp</p> <p style="margin-left: 20px">1,000 gp gem</p> <p style="margin-left: 20px">Serving pieces and goblets worth 4,000 gp</p> <p style="margin-left: 20px">Alabaster box full of unguent worth 800 gp</p> <p style="margin-left: 20px">String of matching fire opals worth 15,000 gp</p> <p style="margin-left: 20px">Phylactery of Action</p><p></p><p>This is in chamber 18 of the Moathouse, after the PCs have very likely already gotten the XP needed to level. It represents (discounting the magic and XP for defeating Lareth himself) 20,845 potential XP -- a rather significant chunk of what the Moathouse has to offer.</p><p></p><p>AD&D 1e is full of devil's choices. If the PCs press on, they don't get the full XP because there is a limit on how much XP they can gain until they level. If they choose not to press on, they can go and train for some weeks, giving Lareth the chance to either reinforce the Moathouse or (more likely) clear out to some other spot. Either way, the PCs are very, very unlikely to successfully gain anywhere near the full potential XP value in the Moathouse.</p><p></p><p>Moreover, should they manage to slay Lareth, and should they even manage to gain full XP from the module, it is very likely that a 10th level assassin will soon be visiting them, and some -- perhaps all! -- of those XP will be lost due to party attrition.</p><p></p><p>(And party attrition is another factor to consider when trying to guestimate average levelling speeds!)</p><p></p><p>The point is that, in AD&D 1e, you are free to use whatever % of potential XP you like to draw your conclusions, but doing so does not make your conclusions fact. There is no golden bullet.</p><p></p><p>OTOH, Gary Gygax did give specific information as to the period of play that occurred in Greyhawk and Blackmoor, and what the highest level PCs in those settings were (as brought up in your previous thread). Also, as brought up in your previous thread, Mr. Gygax told you directly what levelling rate he considered normal in 1e.</p><p></p><p>Those are, IMHO, far, far better indicators than attempts to extrapolate a % of potential XP from a module without taking the specifics of the module into account. Shallow analysis garners data, but it is not necessarily data that is germaine to the conclusions you are drawing from it.</p><p></p><p></p><p>RC</p></blockquote><p></p>
[QUOTE="Raven Crowking, post: 5595628, member: 18280"] I don't believe that there is any presumption in AD&D 1e about what characters are going to get out of the adventure. Examine T1, for instance. Out of the potential treasure in the module, Lareth the Beautiful holds: [indent]+1 Plate Staff of Striking 9 pp 1,000 gp gem Serving pieces and goblets worth 4,000 gp Alabaster box full of unguent worth 800 gp String of matching fire opals worth 15,000 gp Phylactery of Action[/indent] This is in chamber 18 of the Moathouse, after the PCs have very likely already gotten the XP needed to level. It represents (discounting the magic and XP for defeating Lareth himself) 20,845 potential XP -- a rather significant chunk of what the Moathouse has to offer. AD&D 1e is full of devil's choices. If the PCs press on, they don't get the full XP because there is a limit on how much XP they can gain until they level. If they choose not to press on, they can go and train for some weeks, giving Lareth the chance to either reinforce the Moathouse or (more likely) clear out to some other spot. Either way, the PCs are very, very unlikely to successfully gain anywhere near the full potential XP value in the Moathouse. Moreover, should they manage to slay Lareth, and should they even manage to gain full XP from the module, it is very likely that a 10th level assassin will soon be visiting them, and some -- perhaps all! -- of those XP will be lost due to party attrition. (And party attrition is another factor to consider when trying to guestimate average levelling speeds!) The point is that, in AD&D 1e, you are free to use whatever % of potential XP you like to draw your conclusions, but doing so does not make your conclusions fact. There is no golden bullet. OTOH, Gary Gygax did give specific information as to the period of play that occurred in Greyhawk and Blackmoor, and what the highest level PCs in those settings were (as brought up in your previous thread). Also, as brought up in your previous thread, Mr. Gygax told you directly what levelling rate he considered normal in 1e. Those are, IMHO, far, far better indicators than attempts to extrapolate a % of potential XP from a module without taking the specifics of the module into account. Shallow analysis garners data, but it is not necessarily data that is germaine to the conclusions you are drawing from it. RC [/QUOTE]
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