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Forked thread: Treasure & Advancement Rates
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<blockquote data-quote="Raven Crowking" data-source="post: 5595690" data-attributes="member: 18280"><p>Ah, but we are not discussing whether or not you like the rules, Rel. We are discussing what the rules are.</p><p></p><p>Also, when the fighter and magic-user come back from training, there is no guarantee whatsoever that thief, cleric, and treasure are still there. The module specifies that, if Lareth is slain, discreet enquires will be made in Hommlet, and a 10th level assassin will arrive within 3 weeks to eliminate any targets that enquiry supplies.</p><p></p><p>If the assassin comes from Verbobonc, that is time to make enquiries, 10 leagues of travel to get to Verbobonc, time to locate/hire the assassin, and 10 leagues of travel back. </p><p></p><p>When Lareth stops communicating with the Temple, it is therefore reasonable to assume that the Temple will send some people to find out what happened within a week or so. The odds are good that the fighter and magic-user are still off training when the cleric and thief are beaten, and taken -- with the treasure -- back to the Temple of Elemental Evil so that some less-than-discrete enquiries can determine who their friends are.</p><p></p><p style="margin-left: 20px">"What happened?" says the fighter to the magic-user.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">"XP attrition due to character loss," says the magic-user to the fighter.</p><p></p><p>The fighter and magic-user now get to face the 10th level assassin.</p><p></p><p>Context-Choice-Consequence are, IMHO and IME, the key to good GMing. And in T1, the context is clear, as are some of the consequences. No, this is not a choice that I would expect to work out well for the players at all, at all.</p><p></p><p>And AD&D 1e wasn't a game designed to rocket to level 20. Love it or not, it is full of devil's choices, where you can have X, or Y, but not both.</p><p></p><p>EDIT: Does anyone have a link to the WotC market survey prior to the release of 3e? I seem to recall that one of the reasons that it was made easier to get to level 20 was that it was very uncommon to play higher level characters in earlier editions, according to their market survey. I could be wrong about that, but I'd like to check.</p><p></p><p>EDIT to the EDIT: The link is here (<a href="http://www.seankreynolds.com/rpgfiles/gaming/WotCMarketResearchSummary.html" target="_blank">http://www.seankreynolds.com/rpgfiles/gaming/WotCMarketResearchSummary.html</a>) but it doesn't have that info. I might have to read all of the lead-up Dragons.....One thing that I did find, of interest to the high mini-centricity of WotC editions was</p><p></p><p style="margin-left: 20px">Effect of miniatures addition to RPG mix:</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">Few miniatures owned/used: $139 total RPG spending</p> <p style="margin-left: 20px">Many minis owned/used: $4,413 total RPG spending</p><p></p><p>That's a huge incentive to link purchasing minis to playing the game!</p><p></p><p></p><p></p><p>RC</p></blockquote><p></p>
[QUOTE="Raven Crowking, post: 5595690, member: 18280"] Ah, but we are not discussing whether or not you like the rules, Rel. We are discussing what the rules are. Also, when the fighter and magic-user come back from training, there is no guarantee whatsoever that thief, cleric, and treasure are still there. The module specifies that, if Lareth is slain, discreet enquires will be made in Hommlet, and a 10th level assassin will arrive within 3 weeks to eliminate any targets that enquiry supplies. If the assassin comes from Verbobonc, that is time to make enquiries, 10 leagues of travel to get to Verbobonc, time to locate/hire the assassin, and 10 leagues of travel back. When Lareth stops communicating with the Temple, it is therefore reasonable to assume that the Temple will send some people to find out what happened within a week or so. The odds are good that the fighter and magic-user are still off training when the cleric and thief are beaten, and taken -- with the treasure -- back to the Temple of Elemental Evil so that some less-than-discrete enquiries can determine who their friends are. [indent]"What happened?" says the fighter to the magic-user. "XP attrition due to character loss," says the magic-user to the fighter.[/indent] The fighter and magic-user now get to face the 10th level assassin. Context-Choice-Consequence are, IMHO and IME, the key to good GMing. And in T1, the context is clear, as are some of the consequences. No, this is not a choice that I would expect to work out well for the players at all, at all. And AD&D 1e wasn't a game designed to rocket to level 20. Love it or not, it is full of devil's choices, where you can have X, or Y, but not both. EDIT: Does anyone have a link to the WotC market survey prior to the release of 3e? I seem to recall that one of the reasons that it was made easier to get to level 20 was that it was very uncommon to play higher level characters in earlier editions, according to their market survey. I could be wrong about that, but I'd like to check. EDIT to the EDIT: The link is here ([url]http://www.seankreynolds.com/rpgfiles/gaming/WotCMarketResearchSummary.html[/url]) but it doesn't have that info. I might have to read all of the lead-up Dragons.....One thing that I did find, of interest to the high mini-centricity of WotC editions was [indent]Effect of miniatures addition to RPG mix: Few miniatures owned/used: $139 total RPG spending Many minis owned/used: $4,413 total RPG spending[/indent] That's a huge incentive to link purchasing minis to playing the game! RC [/QUOTE]
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