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Forked thread: Treasure & Advancement Rates
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<blockquote data-quote="Raven Crowking" data-source="post: 5595861" data-attributes="member: 18280"><p>Looking back, I'm not sure why I directed that at you. <img src="http://www.enworld.org/forum/images/smilies/blush.png" class="smilie" loading="lazy" alt=":blush:" title="Blush :blush:" data-shortname=":blush:" /></p><p></p><p>I do know, though, the reason I brought up the nature of the modules. The Q thread suggests that the higher levels of the characters in the next round is evidence of Q/B's analysis being correct. There is also a strand of (perhaps not obvious) assumption in Q/B's analysis that the setup of a 1e tournament module is analogous to the setup of a 3e non-tournament module, or is representative of the norm for ongoing campaign play.</p><p></p><p>As for Monstermark, it is an alternative XP system that appeared in White Dwarf. EDIT: Nagol beat me to it!</p><p></p><p></p><p></p><p>Sure. And that extra material takes time to accomplish, which is the point. Especially if you are making up for losing two levels of XP from a vampire's touch.</p><p></p><p>No one is claiming that X+Y =/= Z in 1e, but rather that X =/= Z, whereas in 3e there is a much clearer corollary between X and Z, by design. And that corollary is even stronger in 4e. </p><p></p><p>This is not a "good" or a "bad" thing; the games per RAW are different. That they are different, OTOH, is a good thing IMHO. It means that there is more than one game to appeal to more than one type of gamer. I honestly don't understand the need to convince others that, essentially, game play per RAW has not changed. </p><p></p><p>1e is not a rocket to 20th level if you follow the RAW, and the B/Q analysis doesn't actually demonstrate what the norms of 1e levelling were. Conversely, 3e was explicitly designed so that characters could level at the same rate throughout their adventuring career.</p><p></p><p><em><strong>Viva la difference!</strong></em></p><p></p><p></p><p></p><p>As the Lareth the Beautiful example demonstrates, it isn't always that easy by 1e RAW. In some cases, having the gold to train means taking it without getting XP for it (because you already have the XP to need it!). And it is not necessarily easy to go train and assume that the treasure will still be there for you afterwards. </p><p></p><p>(And, even if it were, and nothing happened in the meantime, the DM using the 1e guidelines would be unlikely to give you full XP value for it, anyway....and, as there is no longer any risk in gaining it, might give you 0 XP.)</p><p></p><p></p><p>RC</p></blockquote><p></p>
[QUOTE="Raven Crowking, post: 5595861, member: 18280"] Looking back, I'm not sure why I directed that at you. :blush: I do know, though, the reason I brought up the nature of the modules. The Q thread suggests that the higher levels of the characters in the next round is evidence of Q/B's analysis being correct. There is also a strand of (perhaps not obvious) assumption in Q/B's analysis that the setup of a 1e tournament module is analogous to the setup of a 3e non-tournament module, or is representative of the norm for ongoing campaign play. As for Monstermark, it is an alternative XP system that appeared in White Dwarf. EDIT: Nagol beat me to it! Sure. And that extra material takes time to accomplish, which is the point. Especially if you are making up for losing two levels of XP from a vampire's touch. No one is claiming that X+Y =/= Z in 1e, but rather that X =/= Z, whereas in 3e there is a much clearer corollary between X and Z, by design. And that corollary is even stronger in 4e. This is not a "good" or a "bad" thing; the games per RAW are different. That they are different, OTOH, is a good thing IMHO. It means that there is more than one game to appeal to more than one type of gamer. I honestly don't understand the need to convince others that, essentially, game play per RAW has not changed. 1e is not a rocket to 20th level if you follow the RAW, and the B/Q analysis doesn't actually demonstrate what the norms of 1e levelling were. Conversely, 3e was explicitly designed so that characters could level at the same rate throughout their adventuring career. [I][B]Viva la difference![/B][/I] As the Lareth the Beautiful example demonstrates, it isn't always that easy by 1e RAW. In some cases, having the gold to train means taking it without getting XP for it (because you already have the XP to need it!). And it is not necessarily easy to go train and assume that the treasure will still be there for you afterwards. (And, even if it were, and nothing happened in the meantime, the DM using the 1e guidelines would be unlikely to give you full XP value for it, anyway....and, as there is no longer any risk in gaining it, might give you 0 XP.) RC [/QUOTE]
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