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Forked thread: Treasure & Advancement Rates
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<blockquote data-quote="Lanefan" data-source="post: 5596103" data-attributes="member: 29398"><p>At least for the early days I'd suggest those modules may well have represented the campaign norm, as that's all there was to go by either to run them direct or to use as a framework for writing your own.</p><p>Time is not the issue here, to me at least. The issue is simply levels per adventure. Levels per session of play or per x-period-of-time in the game world are entirely different and probably unquantifyable beasts.</p><p>I think the original data showed that 1e could easily be a rocket from 1 to about 11 using RAW and if played with that in mind. After that it was designed to slow down, or to end, again depending on the play group.</p><p>Again on a rocket from about 1 to 12, where it slows down slightly; only in 3e it is much harder than it is in 1e to drastically slow down the advancement and not break other parts of the game (wealth-by-level, some long adventure modules, etc.).</p><p>If a party in my game ever tried that stunt there is no way on the Goddess' green Earth that treasure would still be there when they got back, if they got back. </p><p></p><p>Lan-"I'm a rocket man"-efan</p></blockquote><p></p>
[QUOTE="Lanefan, post: 5596103, member: 29398"] At least for the early days I'd suggest those modules may well have represented the campaign norm, as that's all there was to go by either to run them direct or to use as a framework for writing your own. Time is not the issue here, to me at least. The issue is simply levels per adventure. Levels per session of play or per x-period-of-time in the game world are entirely different and probably unquantifyable beasts. I think the original data showed that 1e could easily be a rocket from 1 to about 11 using RAW and if played with that in mind. After that it was designed to slow down, or to end, again depending on the play group. Again on a rocket from about 1 to 12, where it slows down slightly; only in 3e it is much harder than it is in 1e to drastically slow down the advancement and not break other parts of the game (wealth-by-level, some long adventure modules, etc.). If a party in my game ever tried that stunt there is no way on the Goddess' green Earth that treasure would still be there when they got back, if they got back. Lan-"I'm a rocket man"-efan [/QUOTE]
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