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Forked thread: Treasure & Advancement Rates
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<blockquote data-quote="M.L. Martin" data-source="post: 5598184" data-attributes="member: 4086"><p>Yes, but as mentioned above, XP for treasure was downplayed to the point that many people never even realized it was an option until exposure to 1E or the rise of the OSR. I imagine that groups that transitioned from 1E to 2E were more likely to keep it, but those of us who started with 2E never really realized it was an option, or understood it in offbeat ways. My first group didn't give it for gold piece treasure, for example, but was giving it out for magical treasure because of the "XP values" listed in the DMG, at least at first.</p><p></p><p> Personally, I prefer the SAGA Rules System (Dragonlance version) or True20 methods of level advancement. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p> EDIT: I just pulled up my PDF of the 2nd Edition preview book, and it devotes a page to describing how "the things characters do to earn [experience points] is going through a change."</p><p> According to this summary:</p><p> --"All characters receive some experience points for overcoming their enemies and obstacles."</p><p> --"Warriors earn additional experience points for defeating creatures."</p><p> --"Wizards can earn experience points for using their spells for specific purposes. . . . Wizards also earn experience for researching new spells and creating magical items."</p><p> --"Priests can earn experience for spreading their beliefs and using their powers in service of their deity."</p><p> --"Rogues, who tend to have a larcenous streak, earn experience for using their special abilities and finding (or, heaven forbid, earning!) gold."</p><p> --"Players can also earn experience points for their characters by playing the game well. When a player does a good job creating and pretending to be his character, the DM may give the player experience points for good roleplaying; if the player is really involved and takes a major part in the game, the DM can give the player's character extra experience points; if the player uses his noodle to come up with a really good idea, the DM can give the character experience points for being smart."</p><p> --"Finally, a character can earn experience for successfully completing an adventure or achieving some goal the DM has set."</p></blockquote><p></p>
[QUOTE="M.L. Martin, post: 5598184, member: 4086"] Yes, but as mentioned above, XP for treasure was downplayed to the point that many people never even realized it was an option until exposure to 1E or the rise of the OSR. I imagine that groups that transitioned from 1E to 2E were more likely to keep it, but those of us who started with 2E never really realized it was an option, or understood it in offbeat ways. My first group didn't give it for gold piece treasure, for example, but was giving it out for magical treasure because of the "XP values" listed in the DMG, at least at first. Personally, I prefer the SAGA Rules System (Dragonlance version) or True20 methods of level advancement. ;) EDIT: I just pulled up my PDF of the 2nd Edition preview book, and it devotes a page to describing how "the things characters do to earn [experience points] is going through a change." According to this summary: --"All characters receive some experience points for overcoming their enemies and obstacles." --"Warriors earn additional experience points for defeating creatures." --"Wizards can earn experience points for using their spells for specific purposes. . . . Wizards also earn experience for researching new spells and creating magical items." --"Priests can earn experience for spreading their beliefs and using their powers in service of their deity." --"Rogues, who tend to have a larcenous streak, earn experience for using their special abilities and finding (or, heaven forbid, earning!) gold." --"Players can also earn experience points for their characters by playing the game well. When a player does a good job creating and pretending to be his character, the DM may give the player experience points for good roleplaying; if the player is really involved and takes a major part in the game, the DM can give the player's character extra experience points; if the player uses his noodle to come up with a really good idea, the DM can give the character experience points for being smart." --"Finally, a character can earn experience for successfully completing an adventure or achieving some goal the DM has set." [/QUOTE]
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