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Forked thread: Treasure & Advancement Rates
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<blockquote data-quote="Bullgrit" data-source="post: 5598368" data-attributes="member: 31216"><p>I don’t know what their marketing survey fully revealed or what their full interpretation of it was, but…</p><p></p><p>I don’t know if they were trying to fix the problem you’re assuming they think they found. Is that the same survey that showed most campaigns only lasted at most 18-24 months before dying off. (Players moved on in Real Life – school, jobs, family, etc.) I remember a designer “complaint” that with slow level advancement the players only experienced half to three-quarters of the presented game (levels 1-10 to 1-15) in the expected lifespan of a campaign.</p><p></p><p>That is, many/most players never got to play up to half of what the game offered. Sort of, “What good are levels 11-20 if no one ever actually reaches them?”</p><p></p><p>So maybe the problem they were trying to fix wasn’t “slow advancement” but rather “half the game is unplayed.” ?? – I’m presenting this as a question for consideration, not a statement of factual knowledge of the designers’ intents.</p><p></p><p>I know in my AD&D1 games, I never experienced anything over 12th level. Anything over 8th level was extremely rare – I can think of only 2 very short campaigns (less than 4 game sessions) with PCs of name level.</p><p></p><p>Maybe ironically, I’ve still never really experienced anything over 12th level, even in D&D3.</p><p></p><p>Bullgrit</p></blockquote><p></p>
[QUOTE="Bullgrit, post: 5598368, member: 31216"] I don’t know what their marketing survey fully revealed or what their full interpretation of it was, but… I don’t know if they were trying to fix the problem you’re assuming they think they found. Is that the same survey that showed most campaigns only lasted at most 18-24 months before dying off. (Players moved on in Real Life – school, jobs, family, etc.) I remember a designer “complaint” that with slow level advancement the players only experienced half to three-quarters of the presented game (levels 1-10 to 1-15) in the expected lifespan of a campaign. That is, many/most players never got to play up to half of what the game offered. Sort of, “What good are levels 11-20 if no one ever actually reaches them?” So maybe the problem they were trying to fix wasn’t “slow advancement” but rather “half the game is unplayed.” ?? – I’m presenting this as a question for consideration, not a statement of factual knowledge of the designers’ intents. I know in my AD&D1 games, I never experienced anything over 12th level. Anything over 8th level was extremely rare – I can think of only 2 very short campaigns (less than 4 game sessions) with PCs of name level. Maybe ironically, I’ve still never really experienced anything over 12th level, even in D&D3. Bullgrit [/QUOTE]
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