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Forked Thread: TURTLEDOME!: Finnian
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<blockquote data-quote="weldon" data-source="post: 4842520" data-attributes="member: 18817"><p>I've been reading thread after thread in the DnD 4E Character Optimization forums trying to figure out 4E combat. Generally, I think I can balance what I give up with the pure damage powers from the TBF or Archer styles by gaining a tactical advantage with the companion flanking, setting Hunter's Quarry, etc. So I'm good with Beastmaster.</p><p></p><p>The archery route seems pretty straight forward. Get Twin Strike, Distant Advantage, Beast Protector, and go to town.</p><p></p><p>I'm trying to think through a melee build, so help me out...</p><p></p><p>18 Str, 16 Dex, 10 Con, 10 Int, 10 Wis, 8 Cha for a net result of 18, 16, 12, 10, 10, 10 (after half-elf bonuses).</p><p></p><p>I considered boosting Wisdom, but the # of powers with damage modifiers based on Wis seems low. I think I'd rather have the AC and the chance to hit with a ranged attack when needed, although perception is a big deal.</p><p></p><p>So now I'm looking for powers that deal damage and/or let me move or shift to maintain CA or get OA if they try to move. The raptor's role becomes blocker or flanker and I become a tactician in battle to move around so I can hit with Twin Strike as often as possible. Off-hand Strike is in there just for an extra attack each encounter.</p><p></p><p>Beast Protector</p><p>Twin Strike</p><p>Circling Strike (maybe Hit & Run?)</p><p>Wolf Pack Tactics (dilettante extra power)</p><p>Driving the Quarry</p><p>Off-hand Strike</p><p></p><p>Thoughts?</p></blockquote><p></p>
[QUOTE="weldon, post: 4842520, member: 18817"] I've been reading thread after thread in the DnD 4E Character Optimization forums trying to figure out 4E combat. Generally, I think I can balance what I give up with the pure damage powers from the TBF or Archer styles by gaining a tactical advantage with the companion flanking, setting Hunter's Quarry, etc. So I'm good with Beastmaster. The archery route seems pretty straight forward. Get Twin Strike, Distant Advantage, Beast Protector, and go to town. I'm trying to think through a melee build, so help me out... 18 Str, 16 Dex, 10 Con, 10 Int, 10 Wis, 8 Cha for a net result of 18, 16, 12, 10, 10, 10 (after half-elf bonuses). I considered boosting Wisdom, but the # of powers with damage modifiers based on Wis seems low. I think I'd rather have the AC and the chance to hit with a ranged attack when needed, although perception is a big deal. So now I'm looking for powers that deal damage and/or let me move or shift to maintain CA or get OA if they try to move. The raptor's role becomes blocker or flanker and I become a tactician in battle to move around so I can hit with Twin Strike as often as possible. Off-hand Strike is in there just for an extra attack each encounter. Beast Protector Twin Strike Circling Strike (maybe Hit & Run?) Wolf Pack Tactics (dilettante extra power) Driving the Quarry Off-hand Strike Thoughts? [/QUOTE]
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