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Forked Thread: Twilight of the Warlocks
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<blockquote data-quote="Felon" data-source="post: 4788891" data-attributes="member: 8158"><p>Forked from: <a href="http://www.enworld.org/forum/showpost.php?postid=4697173" target="_blank"> Anyone care to allay my PHB2 concerns? </a> posted a couple of weeks before the PHB2 came out.</p><p></p><p></p><p>So, now we've got both PHB2 and Arcane Power out. Concern #1 isn't any real issue as far as I can tell, while the topic of Concern #3 seems to be standing pat (with the overshadowing of implement damage by weapon damage being, by all available accounts, an intentional design choice). </p><p></p><p>Where do we stand in regards to Concern #2? I really don't see parity between warlocks and sorcerers, the two arcane strikers. The damage bonus sorcerers get from adding their Dex to damage rolls is pretty handily superior to the warlock's curse, and sorcerer powers tend to offer better damage dice to boot (it's somewhat elusive to quantify, but you'll find a lot more d10's in sorcerer powers than warlock powers). </p><p></p><p>Then we've got all the other isolated issues. The warlock's Eldritch Blast, for instance, is a non-optional dud. Compare that to Chaos Bolt. Sorcerers have a strong mix of close and ranged attacks, and have a feat to make all of their ranged attacks melee attacks.</p><p></p><p>Sorcerers seem a little more frail, with only cloth armor proficiency, but that's ameliorated with a feat. A Con-based warlock will be a good bit tougher, granted. Sorcerers started out with pretty mediocre utility powers, but Arcane Power ratcheted them up a bit.</p><p></p><p>Arcane Power was basically the last good shot at doing some rebalancing, so now it feels like a window of opportunity has closed. I really wonder what the designers thoughts are with the warlock class. it's a striker that doesn't pack a lot of strike.</p></blockquote><p></p>
[QUOTE="Felon, post: 4788891, member: 8158"] Forked from: [url=http://www.enworld.org/forum/showpost.php?postid=4697173] Anyone care to allay my PHB2 concerns? [/url] posted a couple of weeks before the PHB2 came out. So, now we've got both PHB2 and Arcane Power out. Concern #1 isn't any real issue as far as I can tell, while the topic of Concern #3 seems to be standing pat (with the overshadowing of implement damage by weapon damage being, by all available accounts, an intentional design choice). Where do we stand in regards to Concern #2? I really don't see parity between warlocks and sorcerers, the two arcane strikers. The damage bonus sorcerers get from adding their Dex to damage rolls is pretty handily superior to the warlock's curse, and sorcerer powers tend to offer better damage dice to boot (it's somewhat elusive to quantify, but you'll find a lot more d10's in sorcerer powers than warlock powers). Then we've got all the other isolated issues. The warlock's Eldritch Blast, for instance, is a non-optional dud. Compare that to Chaos Bolt. Sorcerers have a strong mix of close and ranged attacks, and have a feat to make all of their ranged attacks melee attacks. Sorcerers seem a little more frail, with only cloth armor proficiency, but that's ameliorated with a feat. A Con-based warlock will be a good bit tougher, granted. Sorcerers started out with pretty mediocre utility powers, but Arcane Power ratcheted them up a bit. Arcane Power was basically the last good shot at doing some rebalancing, so now it feels like a window of opportunity has closed. I really wonder what the designers thoughts are with the warlock class. it's a striker that doesn't pack a lot of strike. [/QUOTE]
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