Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Forked Thread: Twilight of the Warlocks
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Felon" data-source="post: 4790410" data-attributes="member: 8158"><p>There are a number of additional factors to focus on.</p><p></p><p>First, the sorcerer's damage bonus is a given. The warlock's is not. Sounds easy enough to make sure the target you want to attack is the nearest and then spend a minor action to curse it, but in practice it isn't a sure thing. </p><p></p><p>Second, the eldritch blast is pretty much rubbish. It's inferior to the basic attack that a ranger takes completely for granted and likely never uses. The sorcerer has acid orb, which is virtually identical, except it's not mandatory and if you take the feat that allows the sorcerer to turn ranged attacks into melee attacks, it's now actually a viable option because it can be used for oppies. </p><p></p><p>Third, to portray the sorcerer's at-wills as all doing a d8 damage to a target is to overlook its best attacks. Chaos Bolt is 1d10+Cha, plus 1d6+Cha to anyone it chains to. For dragon sorcerers, there's the at-will close attack. The sorcerer is set up for at-will multiple-target damage, and his damage adder (for Dex or Str) will add to each hit. IMO, it's pretty clear-cut that you take your build's special at-will, and then you tack on whatever other at-will you want to play around with. That's a strak contrast as to having two powers shackled to your wrists.</p><p></p><p></p><p>As I stated previously, it's pretty much a given that the sorcerer spends the feat to get leather armor. The sorcerer has some extra ability that grants a conditional AC boost of +1, whereas the warlock has shadow walk, which is effectively +2, and more reliable than the various sorcerer AC boosts. The warlock comes out a ahead, but AC remains a weak point for both classes. To borrow a line from the 3e DMG, becoming worse at something your archetype is already weak at isn't a good trade-off for jacking up your archetype's strengths.</p></blockquote><p></p>
[QUOTE="Felon, post: 4790410, member: 8158"] There are a number of additional factors to focus on. First, the sorcerer's damage bonus is a given. The warlock's is not. Sounds easy enough to make sure the target you want to attack is the nearest and then spend a minor action to curse it, but in practice it isn't a sure thing. Second, the eldritch blast is pretty much rubbish. It's inferior to the basic attack that a ranger takes completely for granted and likely never uses. The sorcerer has acid orb, which is virtually identical, except it's not mandatory and if you take the feat that allows the sorcerer to turn ranged attacks into melee attacks, it's now actually a viable option because it can be used for oppies. Third, to portray the sorcerer's at-wills as all doing a d8 damage to a target is to overlook its best attacks. Chaos Bolt is 1d10+Cha, plus 1d6+Cha to anyone it chains to. For dragon sorcerers, there's the at-will close attack. The sorcerer is set up for at-will multiple-target damage, and his damage adder (for Dex or Str) will add to each hit. IMO, it's pretty clear-cut that you take your build's special at-will, and then you tack on whatever other at-will you want to play around with. That's a strak contrast as to having two powers shackled to your wrists. As I stated previously, it's pretty much a given that the sorcerer spends the feat to get leather armor. The sorcerer has some extra ability that grants a conditional AC boost of +1, whereas the warlock has shadow walk, which is effectively +2, and more reliable than the various sorcerer AC boosts. The warlock comes out a ahead, but AC remains a weak point for both classes. To borrow a line from the 3e DMG, becoming worse at something your archetype is already weak at isn't a good trade-off for jacking up your archetype's strengths. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Forked Thread: Twilight of the Warlocks
Top