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Forked Thread: Twilight of the Warlocks
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<blockquote data-quote="Victim" data-source="post: 4790817" data-attributes="member: 78"><p>It's less that defense is useless.</p><p></p><p>However, combining good defenses with anti-marking mechanics like Hellish Rebuke seems counterproductive. The whole point of defenders is that monsters usually need an additional incentive to go after high defense targets instead of low defense ones. A warlock's defenses and punishment powers help to make sure that other people get attacked instead. Not exactly the most helpful strategy for the group. "What's your main ability?" "I deflect damage to more vulnerable targets!" </p><p></p><p>Sorcerers also get AC from their secondary stat AND have an additional incentive to raise it over warlocks since it determines their damage. So a sorcerer is probably interested in putting more points there than a warlock.</p><p></p><p>Sorcerers, while lacking the fey pact boon, do have some teleport encounter powers that often allow out of turn movement (like Switch/Narrow Escape. Or options to improve their defenses like Sudden Scales.</p><p></p><p>They also have resistances, both via class feature and utility powers. Paragon paths offer some improvement there - Demonskin Adept can change his resistance to whatever suits the encounter, Arcane Wellspring resists two elements at once, Dragonsoul gets a bigger resistance and other defensive benefits.</p><p></p><p>The Dragon at will also provides a punishment for hitting the sorcerer.</p><p></p><p>While sorcerers don't have the same defense a warlock does, they're not exactly defenseless.</p><p></p><p>Also, the ability to reduce enemy resistances is a pretty big advantage for the sorcerer IMO.</p></blockquote><p></p>
[QUOTE="Victim, post: 4790817, member: 78"] It's less that defense is useless. However, combining good defenses with anti-marking mechanics like Hellish Rebuke seems counterproductive. The whole point of defenders is that monsters usually need an additional incentive to go after high defense targets instead of low defense ones. A warlock's defenses and punishment powers help to make sure that other people get attacked instead. Not exactly the most helpful strategy for the group. "What's your main ability?" "I deflect damage to more vulnerable targets!" Sorcerers also get AC from their secondary stat AND have an additional incentive to raise it over warlocks since it determines their damage. So a sorcerer is probably interested in putting more points there than a warlock. Sorcerers, while lacking the fey pact boon, do have some teleport encounter powers that often allow out of turn movement (like Switch/Narrow Escape. Or options to improve their defenses like Sudden Scales. They also have resistances, both via class feature and utility powers. Paragon paths offer some improvement there - Demonskin Adept can change his resistance to whatever suits the encounter, Arcane Wellspring resists two elements at once, Dragonsoul gets a bigger resistance and other defensive benefits. The Dragon at will also provides a punishment for hitting the sorcerer. While sorcerers don't have the same defense a warlock does, they're not exactly defenseless. Also, the ability to reduce enemy resistances is a pretty big advantage for the sorcerer IMO. [/QUOTE]
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