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Forked Thread: Twilight of the Warlocks
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<blockquote data-quote="CapnZapp" data-source="post: 4790947" data-attributes="member: 12731"><p>I believe you should proceed with caution. The situation seems far from clear-cut. </p><p></p><p>First off, the fact Arcane Power didn't contain any ridiculous Warlock powers means WotC did not feel the need for stealth errataing the class. Ergo, the class is probably fine, because the obvious place to add a "Warlock Expertise" feat <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /> did not have one.</p><p></p><p>Second, it seems more and more likely you shouldn't play a Warlock unless you like a difficult and intricate challenge. In other words, boosting the average Warlock might well make the optimized Warlock <strong>too good</strong>.</p><p></p><p>If you have a player struggling with his Warlock it might be correct and even appropriate to suggest to him to switch classes, perhaps to Sorcerer. </p><p></p><p>That does not mean the class itself is too weak. Too hard to play well perhaps; but "too hard" and "too weak" are different things, and the first one requires much more elaborate redesign to fix than the other.</p><p></p><p>Sure, you could boost the class in your home game, but arguing for an official slapping on extra damage might just be inappropriate after all.</p></blockquote><p></p>
[QUOTE="CapnZapp, post: 4790947, member: 12731"] I believe you should proceed with caution. The situation seems far from clear-cut. First off, the fact Arcane Power didn't contain any ridiculous Warlock powers means WotC did not feel the need for stealth errataing the class. Ergo, the class is probably fine, because the obvious place to add a "Warlock Expertise" feat :p did not have one. Second, it seems more and more likely you shouldn't play a Warlock unless you like a difficult and intricate challenge. In other words, boosting the average Warlock might well make the optimized Warlock [B]too good[/B]. If you have a player struggling with his Warlock it might be correct and even appropriate to suggest to him to switch classes, perhaps to Sorcerer. That does not mean the class itself is too weak. Too hard to play well perhaps; but "too hard" and "too weak" are different things, and the first one requires much more elaborate redesign to fix than the other. Sure, you could boost the class in your home game, but arguing for an official slapping on extra damage might just be inappropriate after all. [/QUOTE]
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