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Forked Thread: Twilight of the Warlocks
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<blockquote data-quote="Felon" data-source="post: 4791328" data-attributes="member: 8158"><p>Honestly, unless you're being completely facetious, carrying a "WotC knows best" banner pretty much amounts to an immediate disconnect. There are many things that need fixing in 4e which WotC turns a blind eye to. In some cases, they take something broken and exacerbate the issue (q.v. giving rangers the greatbow, or erraticizing Solar Wrath to give it the implement keyword).</p><p></p><p></p><p>You seem to be trying to make some arguement for emergent complexity--that there's somet difficult-to-quantify strength beneath the surface that's just waiting to emerge through gameplay. I think that's pretty much a canard with 4e. It is not a game that's designed to give players classes that are "easy to learn, hard to master". Classes are easy to learn, and mastered through simple repetition.</p></blockquote><p></p>
[QUOTE="Felon, post: 4791328, member: 8158"] Honestly, unless you're being completely facetious, carrying a "WotC knows best" banner pretty much amounts to an immediate disconnect. There are many things that need fixing in 4e which WotC turns a blind eye to. In some cases, they take something broken and exacerbate the issue (q.v. giving rangers the greatbow, or erraticizing Solar Wrath to give it the implement keyword). You seem to be trying to make some arguement for emergent complexity--that there's somet difficult-to-quantify strength beneath the surface that's just waiting to emerge through gameplay. I think that's pretty much a canard with 4e. It is not a game that's designed to give players classes that are "easy to learn, hard to master". Classes are easy to learn, and mastered through simple repetition. [/QUOTE]
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Forked Thread: Twilight of the Warlocks
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