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Forked Thread: Union Revised: How would you do it?
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<blockquote data-quote="FourthBear" data-source="post: 4612653" data-attributes="member: 55846"><p>I believe that Union had several design flaws. Despite the extraplanar location, Union has features that are disturbingly like any standard town or city, just altered in stats so as to be Epic. The most infamous being an entire society of Epic Union Sentinels (town guards). Epic characters are typically thought of as the product of unique histories culminating a incredible character arc. Having enough of these Epic heroes decide to settle down to become a Epic Town Guard really epitomizes the issue with Union. The Epic is standardized and catered.</p><p></p><p>Union itself is fairly bland and seems to have little history or life outside of its designed task: to serve as a base for Epic D&D characters. I think a good Epic base needs a story or life of its own, strong enough to serve as a potent backdrop for the characters.</p><p></p><p>The City of Brass as a reasonable example of a Epic tier home base is interesting. The City of Brass is evocative, it has very powerful residents (including some Epic tier), but all types can be encountered there. It's history and activities go far beyond serving as an Adventure Mart for Epic PCs (actually some of these activities, like slaving, might likely make it questionable for most PCs, unless the campaign arc centers on ending these activities).</p></blockquote><p></p>
[QUOTE="FourthBear, post: 4612653, member: 55846"] I believe that Union had several design flaws. Despite the extraplanar location, Union has features that are disturbingly like any standard town or city, just altered in stats so as to be Epic. The most infamous being an entire society of Epic Union Sentinels (town guards). Epic characters are typically thought of as the product of unique histories culminating a incredible character arc. Having enough of these Epic heroes decide to settle down to become a Epic Town Guard really epitomizes the issue with Union. The Epic is standardized and catered. Union itself is fairly bland and seems to have little history or life outside of its designed task: to serve as a base for Epic D&D characters. I think a good Epic base needs a story or life of its own, strong enough to serve as a potent backdrop for the characters. The City of Brass as a reasonable example of a Epic tier home base is interesting. The City of Brass is evocative, it has very powerful residents (including some Epic tier), but all types can be encountered there. It's history and activities go far beyond serving as an Adventure Mart for Epic PCs (actually some of these activities, like slaving, might likely make it questionable for most PCs, unless the campaign arc centers on ending these activities). [/QUOTE]
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