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Forked Thread: V-minis and DDi (was Gamespy interview)
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<blockquote data-quote="Tervin" data-source="post: 4356887" data-attributes="member: 66491"><p>Sorry, but the analogy doesn't work at all. </p><ol> <li data-xf-list-type="ol">V-minis are not in any way needed for the game to work, like bugfixes and patches are. </li> <li data-xf-list-type="ol">In a MMO it is important that every player has the program running the same way, so patches need to be free for everyone - not the case here.</li> <li data-xf-list-type="ol">Many of us don't care about the extra V-minis and V-tiles, and are happy not to have to pay for their development - this is not the case in patching a game.</li> </ol><p></p><p>I want the part of the monthly fee that goes for working on the gametable to go into things that actually matter to everybody. Like development of DM tools for building virtual adventures. Like bugfixes and patches that make everything run better. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> Like development of systems for game matching, booking and scheduling for the game table. (So that you can put up ads for games a week in advance with the details on times, game systems, characters, language etc - and players can sign up for them.)</p><p></p><p>I think people's fixation on virtual minis is just because the product isn't there, and they haven't really understood what it is meant to be like. I think Wizards made a mistake when they started talking about the Virtual mini concept beforehand. It is not one of the important parts of the DDI, and clearly something that would have been a lot more clever to introduce once everything has been up and running smoothly for a while.</p></blockquote><p></p>
[QUOTE="Tervin, post: 4356887, member: 66491"] Sorry, but the analogy doesn't work at all. [LIST=1] [*]V-minis are not in any way needed for the game to work, like bugfixes and patches are. [*]In a MMO it is important that every player has the program running the same way, so patches need to be free for everyone - not the case here. [*]Many of us don't care about the extra V-minis and V-tiles, and are happy not to have to pay for their development - this is not the case in patching a game. [/LIST] I want the part of the monthly fee that goes for working on the gametable to go into things that actually matter to everybody. Like development of DM tools for building virtual adventures. Like bugfixes and patches that make everything run better. ;) Like development of systems for game matching, booking and scheduling for the game table. (So that you can put up ads for games a week in advance with the details on times, game systems, characters, language etc - and players can sign up for them.) I think people's fixation on virtual minis is just because the product isn't there, and they haven't really understood what it is meant to be like. I think Wizards made a mistake when they started talking about the Virtual mini concept beforehand. It is not one of the important parts of the DDI, and clearly something that would have been a lot more clever to introduce once everything has been up and running smoothly for a while. [/QUOTE]
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