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Forked Thread: What are the no-goes for you? - Evil campaigns
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<blockquote data-quote="Fallen Seraph" data-source="post: 4858934" data-attributes="member: 57894"><p>Yeah, I think it can be done quite well. Generally speaking I think it just needs more guidelines, like my groups for evil campaigns have these:</p><ul> <li data-xf-list-type="ul">Keep everyone on the same page. If your playing cartoony evil, everyone is on that page. If your playing a more subtle, complicated evil, everyone is on that page. This helps reduce the chance of players going off into areas that are distasteful, harmful to the campaign, etc.</li> <li data-xf-list-type="ul">Don't view evil campaigns as different method wise. There is still a story, sandbox, or whatever method you employ. The events that take place are simply different.</li> <li data-xf-list-type="ul">Flesh out the characters. I think this is the best way to avoid any harm, is to make them actual fleshed out characters, the harm comes in when people just do one-dimensional evil characters.</li> <li data-xf-list-type="ul">Related to above. Not everything need be evil all the time. Just like how good PCs may perform unsavoury tasks at times, evil may not always perform evil tasks or intend to cause as much harm or mayhem as possible.</li> <li data-xf-list-type="ul">For the DM, build a cast of NPCs that relate to the PCs. This can be a way to monitor ones level of "evilness" and keep the PCs tied to what is happening. You may have a character that is neutral and above your PCs or someone despicable and below the level your PCs would go.</li> </ul></blockquote><p></p>
[QUOTE="Fallen Seraph, post: 4858934, member: 57894"] Yeah, I think it can be done quite well. Generally speaking I think it just needs more guidelines, like my groups for evil campaigns have these: [LIST] [*]Keep everyone on the same page. If your playing cartoony evil, everyone is on that page. If your playing a more subtle, complicated evil, everyone is on that page. This helps reduce the chance of players going off into areas that are distasteful, harmful to the campaign, etc. [*]Don't view evil campaigns as different method wise. There is still a story, sandbox, or whatever method you employ. The events that take place are simply different. [*]Flesh out the characters. I think this is the best way to avoid any harm, is to make them actual fleshed out characters, the harm comes in when people just do one-dimensional evil characters. [*]Related to above. Not everything need be evil all the time. Just like how good PCs may perform unsavoury tasks at times, evil may not always perform evil tasks or intend to cause as much harm or mayhem as possible. [*]For the DM, build a cast of NPCs that relate to the PCs. This can be a way to monitor ones level of "evilness" and keep the PCs tied to what is happening. You may have a character that is neutral and above your PCs or someone despicable and below the level your PCs would go. [/LIST] [/QUOTE]
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Forked Thread: What are the no-goes for you? - Evil campaigns
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