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Forked Thread: What are the no-goes for you? - Evil campaigns
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<blockquote data-quote="thedungeondelver" data-source="post: 4860541" data-attributes="member: 34865"><p><span style="font-family: 'century gothic'"></span></p><p><span style="font-family: 'century gothic'">Since I inadvertently kicked off the forked thread...</span></p><p><span style="font-family: 'century gothic'"></span></p><p><span style="font-family: 'century gothic'">Firstly, let me say congratulations to those of you who run "evil" campaigns successfully.  Or play in them that don't turn in to the ridiculousness I've seen...</span></p><p><span style="font-family: 'century gothic'"></span></p><p><span style="font-family: 'century gothic'">and that ties back in with what I said : I've <em>heard</em> of successful "evil" campaigns - it would seem, given the frequency with which they're discussed in this very thread, that they go on almost to the exclusion of "heroic" campaigns, but I digress...!  But <em>I have never seen an exclusively evil <strong>D&D</strong> campaign "work".</em>  I meaning me, seen meaning having been there as a player (do not DM them, do not want).</span></p><p><span style="font-family: 'century gothic'"></span></p><p><span style="font-family: 'century gothic'">Every one, to a one, has been an exercise in juvenile sociopathy.  I've sat back, said, okay, I'm playing Lawful Evil here, I'm going to be cold and calculating and follow strictures and guidelines and <em>jesu cristo they're burning down the city around me and butchering children for no reason</em>.  That's always how it works out to a greater or lesser extent.  And no, it isn't "well maybe that was <em>their</em> plan as they're playing chaotic evil and part  of what..." no.  NO.  It isn't.  Hasn't been.  Ever.  It's been "let's get as much blood on our hands and let's do the most horrific things we never get to do like killing children who annoy us and burning down churches and having a race to see who's more 'metal' (or is that 'mental')."</span></p><p><span style="font-family: 'century gothic'"></span></p><p><span style="font-family: 'century gothic'">It's two hours of this, who (or I guess I should say what-) ever is DMing laughing during the whole of it, then getting around to "Okay the mission you've undertaken for the Evil Overlord is..." ...and then things cranking right back in to an overdrive version of <strong>NATURAL BORN KILLERS</strong>.</span></p><p><span style="font-family: 'century gothic'"></span></p><p><span style="font-family: 'century gothic'">The closest I've come to one that actually worked was a <strong>CHAMPIONS</strong> game that involved one character who was a minotaur inadvertently summoned into the "normal" supers world, another who was a "failed" super-serum experiment who also happened to be a violent anarchist after bad experiences during the first Gulf War and subsequent experiments, and myself, a dangerous telepath/telekinetic type <em>ala</em> Tetsuo from <strong>AKIRA</strong>.  <em>That</em> lasted about two sessions before it became "let's run amok in Disney".  I left.</span></p><p><span style="font-family: 'century gothic'"></span></p><p><span style="font-family: 'century gothic'">I don't like it when people play "good" characters and try to work out their creepy issues, but I think the sick factor is raised exponentially when people of that bent are handed the chance to play an "all evil" game.</span></p><p><span style="font-family: 'century gothic'"></span></p><p><span style="font-family: 'century gothic'">(Conversely, some of the less-than-munificent types from Gary's games always sounded like a hoot - Sir Robilar, Erac's Cousin, etc.)</span></p><p><span style="font-family: 'century gothic'"></span></p><p><span style="font-family: 'century gothic'">Sorry to carry on, just thought that needed some clarification.</span></p><p><span style="font-family: 'century gothic'"></span></p><p><span style="font-family: 'century gothic'"></span></p></blockquote><p></p>
[QUOTE="thedungeondelver, post: 4860541, member: 34865"] [font=century gothic] Since I inadvertently kicked off the forked thread... Firstly, let me say congratulations to those of you who run "evil" campaigns successfully. Or play in them that don't turn in to the ridiculousness I've seen... and that ties back in with what I said : I've [i]heard[/i] of successful "evil" campaigns - it would seem, given the frequency with which they're discussed in this very thread, that they go on almost to the exclusion of "heroic" campaigns, but I digress...! But [i]I have never seen an exclusively evil [b]D&D[/b] campaign "work".[/i] I meaning me, seen meaning having been there as a player (do not DM them, do not want). Every one, to a one, has been an exercise in juvenile sociopathy. I've sat back, said, okay, I'm playing Lawful Evil here, I'm going to be cold and calculating and follow strictures and guidelines and [i]jesu cristo they're burning down the city around me and butchering children for no reason[/i]. That's always how it works out to a greater or lesser extent. And no, it isn't "well maybe that was [i]their[/i] plan as they're playing chaotic evil and part of what..." no. NO. It isn't. Hasn't been. Ever. It's been "let's get as much blood on our hands and let's do the most horrific things we never get to do like killing children who annoy us and burning down churches and having a race to see who's more 'metal' (or is that 'mental')." It's two hours of this, who (or I guess I should say what-) ever is DMing laughing during the whole of it, then getting around to "Okay the mission you've undertaken for the Evil Overlord is..." ...and then things cranking right back in to an overdrive version of [b]NATURAL BORN KILLERS[/b]. The closest I've come to one that actually worked was a [b]CHAMPIONS[/B] game that involved one character who was a minotaur inadvertently summoned into the "normal" supers world, another who was a "failed" super-serum experiment who also happened to be a violent anarchist after bad experiences during the first Gulf War and subsequent experiments, and myself, a dangerous telepath/telekinetic type [i]ala[/i] Tetsuo from [b]AKIRA[/b]. [i]That[/i] lasted about two sessions before it became "let's run amok in Disney". I left. I don't like it when people play "good" characters and try to work out their creepy issues, but I think the sick factor is raised exponentially when people of that bent are handed the chance to play an "all evil" game. (Conversely, some of the less-than-munificent types from Gary's games always sounded like a hoot - Sir Robilar, Erac's Cousin, etc.) Sorry to carry on, just thought that needed some clarification. [/font] [/QUOTE]
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