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[forked thread] What constitutes an edition war?
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<blockquote data-quote="Redbadge" data-source="post: 5594744" data-attributes="member: 61463"><p>Well just to clarify my preferences: I prefer story and intrigue above dungeon delves. I do not like overt "gamism" and prefer that it either be absent or transparent. I prefer social and skill-based sessions much more than combat. The "powers" formatting and presentation is unfortunate for many, including me, but that's okay because we just imagine them as quicker and easier to cast rituals and martial practices, which we use profusely. I do not prefer miniatures or tabletop combat, so we rarely use that, but we have with particular set pieces. I am a roleplayer and storyteller first and foremost, but I do dabble in power-gaming and optimization because I like to test and explore the system. I write 30 page backstories for my characters, as do some of my players. When I DM, which is most of the time, I draw up elaborate plots and talk in funny voices. At the table, we spend most of the time planning, plotting, and roleplaying, and our combats are fast, colorful, and elaborate. Our games are realistic and simulate a fantasy setting really well, because that is what we prefer, but we could go in any other direction should we choose. I liked the earliest editions of D&D, loved 3e/3.5, and continue to be intrigued by Pathfinder (which I find to be based on 3.5, but inspired by 4e design). But 4e is mine.</p></blockquote><p></p>
[QUOTE="Redbadge, post: 5594744, member: 61463"] Well just to clarify my preferences: I prefer story and intrigue above dungeon delves. I do not like overt "gamism" and prefer that it either be absent or transparent. I prefer social and skill-based sessions much more than combat. The "powers" formatting and presentation is unfortunate for many, including me, but that's okay because we just imagine them as quicker and easier to cast rituals and martial practices, which we use profusely. I do not prefer miniatures or tabletop combat, so we rarely use that, but we have with particular set pieces. I am a roleplayer and storyteller first and foremost, but I do dabble in power-gaming and optimization because I like to test and explore the system. I write 30 page backstories for my characters, as do some of my players. When I DM, which is most of the time, I draw up elaborate plots and talk in funny voices. At the table, we spend most of the time planning, plotting, and roleplaying, and our combats are fast, colorful, and elaborate. Our games are realistic and simulate a fantasy setting really well, because that is what we prefer, but we could go in any other direction should we choose. I liked the earliest editions of D&D, loved 3e/3.5, and continue to be intrigued by Pathfinder (which I find to be based on 3.5, but inspired by 4e design). But 4e is mine. [/QUOTE]
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