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[forked thread] What constitutes an edition war?
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<blockquote data-quote="JamesonCourage" data-source="post: 5597217" data-attributes="member: 6668292"><p>I think Aberzanzorax is quickly turning into my favorite non-mod poster (because my love of the mods knows no bounds <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" />).</p><p></p><p></p><p></p><p>Well, in the case of play style, there's no objective measurement. Period. It's hit or miss with people's preferences. The same even goes for things like the layout of books. Some people like X layout style, while other people like Y layout style.</p><p></p><p>I don't think there's any way to objectively show that one set of advice is better than another set of advice unless you look at the outcome after the advice is given. If the advice worked, then it was good. If it didn't, then it wasn't.</p><p></p><p>Since fun is subjective, and the promotion of a narrative style of play is advice, it will work for some people, and not for others. You can only judge the advice in a subjective manner, as fun will vary from group to group.</p><p></p><p>Now, is there objectively <em>more</em> narrative advice in the 4e book compared to 3.X? Probably (but I'm not positive). However, you still must apply the advice, then objectively judge it based on subjective views of fun. To that end, the measuring stick remains subjective, not objective.</p><p></p><p>So when you make statements like the following (which I originally replied to):</p><p></p><p></p><p>... then it makes me think, "that can only be subjectively true."</p><p></p><p>As always, play what you like <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="JamesonCourage, post: 5597217, member: 6668292"] I think Aberzanzorax is quickly turning into my favorite non-mod poster (because my love of the mods knows no bounds :p). Well, in the case of play style, there's no objective measurement. Period. It's hit or miss with people's preferences. The same even goes for things like the layout of books. Some people like X layout style, while other people like Y layout style. I don't think there's any way to objectively show that one set of advice is better than another set of advice unless you look at the outcome after the advice is given. If the advice worked, then it was good. If it didn't, then it wasn't. Since fun is subjective, and the promotion of a narrative style of play is advice, it will work for some people, and not for others. You can only judge the advice in a subjective manner, as fun will vary from group to group. Now, is there objectively [I]more[/I] narrative advice in the 4e book compared to 3.X? Probably (but I'm not positive). However, you still must apply the advice, then objectively judge it based on subjective views of fun. To that end, the measuring stick remains subjective, not objective. So when you make statements like the following (which I originally replied to): ... then it makes me think, "that can only be subjectively true." As always, play what you like :) [/QUOTE]
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