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[forked thread] What constitutes an edition war?
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<blockquote data-quote="TheAuldGrump" data-source="post: 5600545" data-attributes="member: 6957"><p>Exactly, which is why I tend to qualify it these days. (I will admit, the success of Pathfinder soothed some raw wounds. I was a trifle bitter, early on.)</p><p></p><p>For me the biggest problem with 4e was not the rules themselves, it was the seeming assumption that everyone would like those new rules, and that the earlier rules were inherently flawed.</p><p></p><p>Those preview books were particularly bad in this regard. There is at least one game designer involved who's books I will never seek out because of the way he addressed non combat encounters. (What if I <em>want</em> to go traipsing through the fairy gates to interact with the little people?)</p><p></p><p>I wonder now if some of the playtesters were, perhaps, overly zealous in defending the previous edition, and some of the poo flinging in the preview books was in part a response to that. I do know that some of the playtesters felt that they were not being listened to regarding the handling of skills, a feeling that was vindicated with the massive skill errata early on.</p><p></p><p>If the designers had focused the majority of their efforts on combat and encounters then they were likely feeling the time crunch by the time they got to skills, as the Death Bus rolled forward (and possibly toward the edge of a cliff). They did not have the attention to spare, which led to a very large errata.</p><p></p><p>The Auld Grump</p></blockquote><p></p>
[QUOTE="TheAuldGrump, post: 5600545, member: 6957"] Exactly, which is why I tend to qualify it these days. (I will admit, the success of Pathfinder soothed some raw wounds. I was a trifle bitter, early on.) For me the biggest problem with 4e was not the rules themselves, it was the seeming assumption that everyone would like those new rules, and that the earlier rules were inherently flawed. Those preview books were particularly bad in this regard. There is at least one game designer involved who's books I will never seek out because of the way he addressed non combat encounters. (What if I [i]want[/i] to go traipsing through the fairy gates to interact with the little people?) I wonder now if some of the playtesters were, perhaps, overly zealous in defending the previous edition, and some of the poo flinging in the preview books was in part a response to that. I do know that some of the playtesters felt that they were not being listened to regarding the handling of skills, a feeling that was vindicated with the massive skill errata early on. If the designers had focused the majority of their efforts on combat and encounters then they were likely feeling the time crunch by the time they got to skills, as the Death Bus rolled forward (and possibly toward the edge of a cliff). They did not have the attention to spare, which led to a very large errata. The Auld Grump [/QUOTE]
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