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Forked Thread: what do you do when bloodclaw > artifact (& HR just doesn't cut it)
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<blockquote data-quote="AllisterH" data-source="post: 4849500" data-attributes="member: 51325"><p>(ARGH..had a fully written response out and just lost it)</p><p></p><p>I think the biggest difference might be that you can SEE what the problem is quite easily in 4e. Take the issue with the problematic weapon qualities in AV. The three that people seem to have a major problem with are radiant, reckless and bloodclaw. Mainly because those three "break the math" so to speak. I mean, there are slightly above 100 weapon qualities in the 4e AV, yet those three are the ones that go above and beyond what the others do.</p><p></p><p>As such, as a DM, if I'm reading you right, you find yourself saying "Geez, if I can see what the problem is and easily fix it, why didn't the WOTC designers do the same".</p><p></p><p>Contrast that with say the 3e CODzilla issue. Most people don't even know where to start in fixing that class without a wholesale rewrite of the class.</p><p></p><p>As well, certainly in previous editions, you houserules not just "flavour changes" (although, technically, many of those flavour rules were not just flavour but mechanical rules) but also spells and items so your houserule document was a mix of mechanics and flavour rules. As you said, your 4e houserules are only mechanics so it makes seem even worse to you (although personally, I consider this a win for me as a DM)</p><p></p><p>Finally, you might simply enjoy playing/modding 3e and there's nothing wrong with playing 3.x if that suits your taste. AS much as this community is fractured, at the end of the day, I see us all simply playing D&D.</p></blockquote><p></p>
[QUOTE="AllisterH, post: 4849500, member: 51325"] (ARGH..had a fully written response out and just lost it) I think the biggest difference might be that you can SEE what the problem is quite easily in 4e. Take the issue with the problematic weapon qualities in AV. The three that people seem to have a major problem with are radiant, reckless and bloodclaw. Mainly because those three "break the math" so to speak. I mean, there are slightly above 100 weapon qualities in the 4e AV, yet those three are the ones that go above and beyond what the others do. As such, as a DM, if I'm reading you right, you find yourself saying "Geez, if I can see what the problem is and easily fix it, why didn't the WOTC designers do the same". Contrast that with say the 3e CODzilla issue. Most people don't even know where to start in fixing that class without a wholesale rewrite of the class. As well, certainly in previous editions, you houserules not just "flavour changes" (although, technically, many of those flavour rules were not just flavour but mechanical rules) but also spells and items so your houserule document was a mix of mechanics and flavour rules. As you said, your 4e houserules are only mechanics so it makes seem even worse to you (although personally, I consider this a win for me as a DM) Finally, you might simply enjoy playing/modding 3e and there's nothing wrong with playing 3.x if that suits your taste. AS much as this community is fractured, at the end of the day, I see us all simply playing D&D. [/QUOTE]
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Forked Thread: what do you do when bloodclaw > artifact (& HR just doesn't cut it)
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