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Forked Thread: what do you do when bloodclaw > artifact (& HR just doesn't cut it)
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<blockquote data-quote="evilbob" data-source="post: 4849571" data-attributes="member: 9789"><p>Thanks for the responses.</p><p></p><p>Crothian: I wouldn't say that I don't like the "just house rule it" response; it's a fair suggestion and I've used it myself. I'm saying it doesn't really apply here - in my opinion - because the problem is systemic; it's bigger than "house rules." Plus, there comes a point at which I am no longer house-ruling but rather re-writing. I'm not just quashing bugs but changing the source code, so to speak. I feel that that time is either close or has come.</p><p></p><p>Players -do- play differently and each table is different: you are completely right. And what I am talking about isn't a problem for some people: that's also true. Many people just play the game and ignore what I am calling "imbalances" or they don't notice them or ultimately it doesn't detract from their fun, and that's awesome. I'm just not those people. And while I agree that it doesn't necessarily cause everyone to notice or care, I think it does affect everyone, even if it is on a level that they don't notice. As I said in my other post, sometimes it just manifests in a growing, unspecific dislike of a certain character that you're playing or power that you're using; you know something just isn't right but you don't know what. I know I have seen people affected by imbalance even when they did not know it was there.</p><p></p><p>And honestly, I don't know if it's even fair to say that there aren't that many problems in 4.0: I mean, many issues seem pretty well-documented to me, and are clearly affecting many games. My point: this still feels somewhat universal. Of course: I could be wrong.</p><p></p><p>And yes: "go play a different game" is always the final solution. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p>malraux: Your point about my brokenness meter is fair and possibly quite true. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> I will say that I honestly have no problem with the "over the top" style of the game - in fact, it can be fun, and it's something I enjoy with 4.0. But when one PC is much more "over the top" than another - that's when it is less fun. Or at least, it's less fun when all PCs expect to be the same level of over-the-top, anyway.</p><p></p><p></p><p>AllisterH: I also wonder if the problems are just more evident in 4.0. This is by no means an edition-war-related thread; I am not trying to tear down or promote one over the other. (In fact, 4.0 has so many improvements in my mind I doubt I could easily switch back.) But yes: "Geez, if I can see what the problem is and easily fix it, why didn't the WOTC designers do the same" is something I constantly hear in my head when I read new material. The last straw was really the expertise feats. Those were such a poorly constructed and quite obvious mess, that when they released errata on them days after the book was released, I suddenly had quite clear confirmation that not only was I not wrong: I was right. I <em>could</em> have done a better job. And that's when your blind faith in the system starts to die.</p><p></p><p></p><p></p><p></p><p>Another thought I had to contribute about my own play style was something I hadn't really noticed until I posted those house rules together above: I dislike "negative" house rules and favor "positive" ones. By that, I mean: I dislike house rules that impose a penalty to PCs or take something away from a PC. I prefer house rules that give bonuses to PCs or give them something new or better. So, I'd rather give PCs a flat bonus to attack rather than take away the expertise feats altogether, for example. This may be part of the reason I see bloodclaw weapons as such a personal issue: the only "positive" change that could fix those weapons would be to make every other item in the game better. And that is simply beyond my purview.</p><p></p><p>As always, your own millage will vary on the degree of outrage. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="evilbob, post: 4849571, member: 9789"] Thanks for the responses. Crothian: I wouldn't say that I don't like the "just house rule it" response; it's a fair suggestion and I've used it myself. I'm saying it doesn't really apply here - in my opinion - because the problem is systemic; it's bigger than "house rules." Plus, there comes a point at which I am no longer house-ruling but rather re-writing. I'm not just quashing bugs but changing the source code, so to speak. I feel that that time is either close or has come. Players -do- play differently and each table is different: you are completely right. And what I am talking about isn't a problem for some people: that's also true. Many people just play the game and ignore what I am calling "imbalances" or they don't notice them or ultimately it doesn't detract from their fun, and that's awesome. I'm just not those people. And while I agree that it doesn't necessarily cause everyone to notice or care, I think it does affect everyone, even if it is on a level that they don't notice. As I said in my other post, sometimes it just manifests in a growing, unspecific dislike of a certain character that you're playing or power that you're using; you know something just isn't right but you don't know what. I know I have seen people affected by imbalance even when they did not know it was there. And honestly, I don't know if it's even fair to say that there aren't that many problems in 4.0: I mean, many issues seem pretty well-documented to me, and are clearly affecting many games. My point: this still feels somewhat universal. Of course: I could be wrong. And yes: "go play a different game" is always the final solution. :) malraux: Your point about my brokenness meter is fair and possibly quite true. :) I will say that I honestly have no problem with the "over the top" style of the game - in fact, it can be fun, and it's something I enjoy with 4.0. But when one PC is much more "over the top" than another - that's when it is less fun. Or at least, it's less fun when all PCs expect to be the same level of over-the-top, anyway. AllisterH: I also wonder if the problems are just more evident in 4.0. This is by no means an edition-war-related thread; I am not trying to tear down or promote one over the other. (In fact, 4.0 has so many improvements in my mind I doubt I could easily switch back.) But yes: "Geez, if I can see what the problem is and easily fix it, why didn't the WOTC designers do the same" is something I constantly hear in my head when I read new material. The last straw was really the expertise feats. Those were such a poorly constructed and quite obvious mess, that when they released errata on them days after the book was released, I suddenly had quite clear confirmation that not only was I not wrong: I was right. I [I]could[/I] have done a better job. And that's when your blind faith in the system starts to die. Another thought I had to contribute about my own play style was something I hadn't really noticed until I posted those house rules together above: I dislike "negative" house rules and favor "positive" ones. By that, I mean: I dislike house rules that impose a penalty to PCs or take something away from a PC. I prefer house rules that give bonuses to PCs or give them something new or better. So, I'd rather give PCs a flat bonus to attack rather than take away the expertise feats altogether, for example. This may be part of the reason I see bloodclaw weapons as such a personal issue: the only "positive" change that could fix those weapons would be to make every other item in the game better. And that is simply beyond my purview. As always, your own millage will vary on the degree of outrage. :) [/QUOTE]
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