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Forked Thread: what do you do when bloodclaw > artifact (& HR just doesn't cut it)
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<blockquote data-quote="Old Gumphrey" data-source="post: 4851632" data-attributes="member: 12872"><p>I really like it when people don't argue against your argument...they just try to call you out for maths and such.</p><p></p><p>I really doubt 29 was the "average". More like 29 is ultra high-end AC for a 13 baddie. What it looks like you did is browse the compendium at level 13, and conveniently forgot that all the monsters that came up first were ELITES. </p><p></p><p>The figure you (or rather, I) often target is much closer to 26. Also these are my level 14 figures, I forgot that I didn't get 5 attacks until this most recent level.</p><p></p><p>Fullblade: 3</p><p>Expertise: 1</p><p>Strength: 6</p><p>Half Level: 7</p><p>Enhancement: 3</p><p>Action Surge: 3</p><p>Flanking: 2</p><p></p><p>adds up to "Don't roll a 1" vs. 26 armor class. And that's with "tanked" strength. If we had a Taclord, I mean...wow. I'd be killing level 16 soldiers in one round, as long as I could avoid rolling a 1.</p><p></p><p>So 1 rage attack + 5 attacks from the encounter = lose 18 health, add 54 damage. Trading 18 health for 54 damage is REALLY GOOD (especially when you then gain 15 brand new temporary HP). That much damage BY ITSELF is going to bloody an equal leveled artillery or controller, and that's before you add in the other 8d12 + 114 or so. So with zero critting we're looking at an average of about 220 damage on something I can flank (totally easy) that has 25-26 AC. And this isn't "average on a hit", because I only miss 5% of the swings I take, and thanks to Frenzied Berserker, the missed swing on Storm of Blades deals half damage, anyway. So we can safely assume that I'm nearly automatically going to deal 200 damage to a target with 26 or less AC. This will almost assuredly drop it, giving me access to swift charge. And this is all without the ungodly 5d12 + 1d10 extra on a crit, plus max damage, plus free attack for another 1d12 + 28. </p><p></p><p>We can go back and forth and debate about level 14 mobs, and elites vs. standards, and a bunch of other crap, but the point is with this combo you can unload 200 freaking damage basically any time you feel like it, provided you don't roll complete trash. "Don't roll a 1" stops working as soon as things become elite, or higher level, but an at-will buff puts it back in range. This combo is NOT BALANCED, and adding or subtracting a few points of Str or AC or Con isn't really going to change anything.</p></blockquote><p></p>
[QUOTE="Old Gumphrey, post: 4851632, member: 12872"] I really like it when people don't argue against your argument...they just try to call you out for maths and such. I really doubt 29 was the "average". More like 29 is ultra high-end AC for a 13 baddie. What it looks like you did is browse the compendium at level 13, and conveniently forgot that all the monsters that came up first were ELITES. The figure you (or rather, I) often target is much closer to 26. Also these are my level 14 figures, I forgot that I didn't get 5 attacks until this most recent level. Fullblade: 3 Expertise: 1 Strength: 6 Half Level: 7 Enhancement: 3 Action Surge: 3 Flanking: 2 adds up to "Don't roll a 1" vs. 26 armor class. And that's with "tanked" strength. If we had a Taclord, I mean...wow. I'd be killing level 16 soldiers in one round, as long as I could avoid rolling a 1. So 1 rage attack + 5 attacks from the encounter = lose 18 health, add 54 damage. Trading 18 health for 54 damage is REALLY GOOD (especially when you then gain 15 brand new temporary HP). That much damage BY ITSELF is going to bloody an equal leveled artillery or controller, and that's before you add in the other 8d12 + 114 or so. So with zero critting we're looking at an average of about 220 damage on something I can flank (totally easy) that has 25-26 AC. And this isn't "average on a hit", because I only miss 5% of the swings I take, and thanks to Frenzied Berserker, the missed swing on Storm of Blades deals half damage, anyway. So we can safely assume that I'm nearly automatically going to deal 200 damage to a target with 26 or less AC. This will almost assuredly drop it, giving me access to swift charge. And this is all without the ungodly 5d12 + 1d10 extra on a crit, plus max damage, plus free attack for another 1d12 + 28. We can go back and forth and debate about level 14 mobs, and elites vs. standards, and a bunch of other crap, but the point is with this combo you can unload 200 freaking damage basically any time you feel like it, provided you don't roll complete trash. "Don't roll a 1" stops working as soon as things become elite, or higher level, but an at-will buff puts it back in range. This combo is NOT BALANCED, and adding or subtracting a few points of Str or AC or Con isn't really going to change anything. [/QUOTE]
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Forked Thread: what do you do when bloodclaw > artifact (& HR just doesn't cut it)
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