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Forked Thread: What is WOTC's Goal with the GSL?
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<blockquote data-quote="Ruin Explorer" data-source="post: 4443638" data-attributes="member: 18"><p>Oh, I see how this is going to work. Someone will suggest a way in which WotC benefitted from the OGL, and you will say "That's speculation." whatever it is, right? Because barring actual WotC employees coming here and saying ways in which they benefitted, EVERYTHING anyone suggests could be argued to be speculation.</p><p></p><p>Personally, I don't think it's particularly "speculative" to suggest that the OGL benefitted WotC by making D&D even better known, by teaching mechanics that are generally very similar to those of D&D (by your OWN reckoning) to a lot of players, some of who were not otherwise D&D players, and very importantly, by generally helping to make "d20" the market standard in a way the d20 STL utterly failed to. It also benefitted WotC by helping to teach those mechanics and ways of manipulating those mechanics to a veritable legion of game designers, some of whom ended up employed in 4E's design.</p><p></p><p>Anecdotally, I would have been extremely unlikely to even have bothered with 4E if the OGL hadn't existed, because OGL games are the only things that kept me interested in the potential of d20-type games, and specifically, hearing that Mike "Iron Heroes" Mearls was big part of the design team. If I'd never seen Iron Heroes, I'd never have had cause to have been impressed with Mike Mearls, his name would have been meaningless, and that game only existed due to the OGL.</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 4443638, member: 18"] Oh, I see how this is going to work. Someone will suggest a way in which WotC benefitted from the OGL, and you will say "That's speculation." whatever it is, right? Because barring actual WotC employees coming here and saying ways in which they benefitted, EVERYTHING anyone suggests could be argued to be speculation. Personally, I don't think it's particularly "speculative" to suggest that the OGL benefitted WotC by making D&D even better known, by teaching mechanics that are generally very similar to those of D&D (by your OWN reckoning) to a lot of players, some of who were not otherwise D&D players, and very importantly, by generally helping to make "d20" the market standard in a way the d20 STL utterly failed to. It also benefitted WotC by helping to teach those mechanics and ways of manipulating those mechanics to a veritable legion of game designers, some of whom ended up employed in 4E's design. Anecdotally, I would have been extremely unlikely to even have bothered with 4E if the OGL hadn't existed, because OGL games are the only things that kept me interested in the potential of d20-type games, and specifically, hearing that Mike "Iron Heroes" Mearls was big part of the design team. If I'd never seen Iron Heroes, I'd never have had cause to have been impressed with Mike Mearls, his name would have been meaningless, and that game only existed due to the OGL. [/QUOTE]
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Forked Thread: What is WOTC's Goal with the GSL?
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