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Forked Thread: What makes a good Setting?
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<blockquote data-quote="Fallen Seraph" data-source="post: 4563915" data-attributes="member: 57894"><p>Well first off I have to say I completely agree with what JackSmithIV says, I find that Theme and Atmosphere are the first things I set down for a setting. As well as Colour Theme, I find that probably because of my artistic background having a Colour Theme helps to a extreme degree with making a setting. I would also say another good one is; "What mysteries exist in this setting", without something to explore and uncover I find the gameplay/storytelling becomes quite drab.</p><p></p><p>I am gonna do this for my current 4e Campaign Setting:</p><p><strong></strong></p><p><strong>How do characters feel in your world, just by living in it?</strong></p><p></p><p>They feel ostracized from the outside world, and find comfort in the warm hearth, the spiced rum and sweetened pork that resides within taverns. They find religion and superstition as a ever present commodity within daily life. One doesn't feel clean not signing a deal without a crossroads, or feel safe at night without leaving a trail of salt by the front door.</p><p></p><p> <strong>What's adventuring like in your world?</strong></p><p></p><p>Adventuring in this world is a ordeal to simply travel. The swamps are think and the forests deep. The constant rain and humidity means the wick of your flintlock often goes damp or rust your blade to dullness. Superstition is present here as well. Camping is a practise in covering every factor of supernatural protection, and your weapons and armour are quite often ordained in trinkets and symbols.</p><p></p><p> <strong>What is a "hero" like in your world, and how do people think of heroes?</strong></p><p></p><p>Heroes in this world are a rare commodity and are not looked upon highly. They disturb the peace and ruffle the feathers of long-dead unrest. The people know things are not what they once were, but they do not know in what way. A hero is someone who delves into that past and it scares the common person.</p><p></p><p> <strong>What are the common people like?</strong></p><p></p><p>The common person in this place is one of two sides. The first is the public face; they are jovial, outspoken and respect the beliefs of the priests and priestess, they care little for things to change as they are now. The other is the private face; they are scared and feel that things are beyond their control, the division amongst the different faiths cause them worry and sometimes outbursts.</p><p></p><p> <strong>What are the rulers like?</strong></p><p></p><p>The Governors are almost non existent. They live and reside in their plantation houses, heavily defended by government troops but they have little to know influence on the cities or swamp towns. They true rulers are the merchants that give the people their daily bread and the priest/ess who supply the people with their faith and to those of the religious flock the protection they need from the outside world.</p><p></p><p> <strong>How do you attain power in your world?</strong></p><p><strong></strong></p><p><strong></strong>The most common route is through the different churches and religious structures, the amount of power obtained of course is dependent on what faith is most powerful in that region. For others it is through controlling the few navigable passes through the swamps and waterways. Finally some seek out the rumoured Loa that still reside in their underwater houses in the swamp (though this rumour is viewed as blasphemous by the faiths and their belief that their Loa are true and only ones).</p><p></p><p><strong>Now for my two additions:</strong></p><p></p><p><strong>Colour Theme?</strong></p><p></p><p>Blacks, Greens, Browns, Reds, spatterings of White and Purple. Hazes of Blue and Green over everything.</p><p></p><p><strong>What mysteries exist in your setting?</strong></p><p></p><p>-The truth about the existence of abandoned or renegade Loa living in the swamps.</p><p>-That the current Loa aren't real.</p><p>-That the leaders of the faith know the truth.</p><p>-That there was a invisible invasion hundreds of years ago.</p></blockquote><p></p>
[QUOTE="Fallen Seraph, post: 4563915, member: 57894"] Well first off I have to say I completely agree with what JackSmithIV says, I find that Theme and Atmosphere are the first things I set down for a setting. As well as Colour Theme, I find that probably because of my artistic background having a Colour Theme helps to a extreme degree with making a setting. I would also say another good one is; "What mysteries exist in this setting", without something to explore and uncover I find the gameplay/storytelling becomes quite drab. I am gonna do this for my current 4e Campaign Setting: [B] How do characters feel in your world, just by living in it?[/B] They feel ostracized from the outside world, and find comfort in the warm hearth, the spiced rum and sweetened pork that resides within taverns. They find religion and superstition as a ever present commodity within daily life. One doesn't feel clean not signing a deal without a crossroads, or feel safe at night without leaving a trail of salt by the front door. [B]What's adventuring like in your world?[/B] Adventuring in this world is a ordeal to simply travel. The swamps are think and the forests deep. The constant rain and humidity means the wick of your flintlock often goes damp or rust your blade to dullness. Superstition is present here as well. Camping is a practise in covering every factor of supernatural protection, and your weapons and armour are quite often ordained in trinkets and symbols. [B]What is a "hero" like in your world, and how do people think of heroes?[/B] Heroes in this world are a rare commodity and are not looked upon highly. They disturb the peace and ruffle the feathers of long-dead unrest. The people know things are not what they once were, but they do not know in what way. A hero is someone who delves into that past and it scares the common person. [B]What are the common people like?[/B] The common person in this place is one of two sides. The first is the public face; they are jovial, outspoken and respect the beliefs of the priests and priestess, they care little for things to change as they are now. The other is the private face; they are scared and feel that things are beyond their control, the division amongst the different faiths cause them worry and sometimes outbursts. [B]What are the rulers like?[/B] The Governors are almost non existent. They live and reside in their plantation houses, heavily defended by government troops but they have little to know influence on the cities or swamp towns. They true rulers are the merchants that give the people their daily bread and the priest/ess who supply the people with their faith and to those of the religious flock the protection they need from the outside world. [B]How do you attain power in your world? [/B]The most common route is through the different churches and religious structures, the amount of power obtained of course is dependent on what faith is most powerful in that region. For others it is through controlling the few navigable passes through the swamps and waterways. Finally some seek out the rumoured Loa that still reside in their underwater houses in the swamp (though this rumour is viewed as blasphemous by the faiths and their belief that their Loa are true and only ones). [B]Now for my two additions:[/B] [B]Colour Theme?[/B] Blacks, Greens, Browns, Reds, spatterings of White and Purple. Hazes of Blue and Green over everything. [B]What mysteries exist in your setting?[/B] -The truth about the existence of abandoned or renegade Loa living in the swamps. -That the current Loa aren't real. -That the leaders of the faith know the truth. -That there was a invisible invasion hundreds of years ago. [/QUOTE]
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