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Forked Thread: What makes a good Setting?
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<blockquote data-quote="Hawke" data-source="post: 4563953" data-attributes="member: 61721"><p><strong>How do characters feel in your world, just by living in it?</strong></p><p></p><p>The Eladrin empire has taken over the PC's kingdom in the mortal world and have since shifted the economy and all control over. They feel oppressed, with ever more encroachments on their freedoms and without a say in their government. Because the Eladrin are fighting a war in the feywild, they are simply a colony being used and their rulers aren't even local and caring about what is going on locally (as even some absolute monarchs might cause, you know, they live there). </p><p></p><p><strong>What's adventuring like in your world?</strong></p><p></p><p>For years traditional adventuring has become rarer and rarer as people try to make ends meet in the oppressive world they live in. The freedoms they have to go off and explore or develop themselves have long since been gone. Players are true shining lights with very few others, and mysteries of ruins, artifacts, and things of magical nature have been likely untouched in decades ripe for them to research, seek out, and loot from lost dungeons. </p><p></p><p><strong>What is a "hero" like in your world, and how do people think of heroes?</strong></p><p></p><p>Robin Hood... fighting the Eladrin and standing up for the little guy. </p><p></p><p><strong>What are the common people like?</strong></p><p></p><p>Depressed and often the older ones talking about the good old days. The towns have two write-ups... the "now" and the "then" with specifics to shifting economies. Many people are displaced as a town that may have been a trade town previously was found to have a rich vein in grehy metal (a metal that is extremely weak and worthless in the mortal plane, but is extremely strong and powerful in the feywild) and people are near-forced to mine instead of trade. Not very happy about it... and the alcohol ban doesn't help things. </p><p></p><p>What are the rulers like?</p><p></p><p>Rulers are of two kinds - the Eladrin captains who are in charge of keeping order and the will of the kingdom in check and the mortals who have sold out to them for money, power, or blackmail. Very few rulers are willing to assist in secret, and those that are outed as rebels are quickly killed and become martyrs. </p><p></p><p><strong>How do you attain power in your world?</strong></p><p></p><p>By stealing from the Eladrin or heading out to find some long lost dungeon to grab some artifacts. Since the economy has shifted, traditional finely crafted weapons and armor are more difficult to come by as are those disciplined enough to study magic (only martial and divine in the party) to provide magical items and the like. It makes getting them all the more powerful. </p><p></p><p><strong>Colour Theme?</strong></p><p></p><p>Dark browns, tans, greens and a lot of low saturation colors. The maps I've made are all pretty low sat and often have some film-grain like filters applied with some ruined parchment feel. This is intentionally done to indicate the somber mood of the commoners and when I redo the maps as they take it to the feywild, it should assist to give the wild feel to see the vivid colors of that map.</p><p></p><p><strong>What mysteries exist in your setting?</strong></p><p></p><p>Why are the Eladrin fighting this war? Who are they fighting? What is the feywild like (no commoner knows firsthand other than myths and the fey creatures that show up in deep woods rarely). And later... as bad as the Eladrin are to those on the mortal plane, is it possible that their enemy is worse? That in the end, they will be fighting alongside their enemies to save not only the feywild but the mortal plane? What do the gods think of this conflict and why haven't they intervened... until now?</p></blockquote><p></p>
[QUOTE="Hawke, post: 4563953, member: 61721"] [b]How do characters feel in your world, just by living in it?[/b] The Eladrin empire has taken over the PC's kingdom in the mortal world and have since shifted the economy and all control over. They feel oppressed, with ever more encroachments on their freedoms and without a say in their government. Because the Eladrin are fighting a war in the feywild, they are simply a colony being used and their rulers aren't even local and caring about what is going on locally (as even some absolute monarchs might cause, you know, they live there). [b]What's adventuring like in your world?[/b] For years traditional adventuring has become rarer and rarer as people try to make ends meet in the oppressive world they live in. The freedoms they have to go off and explore or develop themselves have long since been gone. Players are true shining lights with very few others, and mysteries of ruins, artifacts, and things of magical nature have been likely untouched in decades ripe for them to research, seek out, and loot from lost dungeons. [b]What is a "hero" like in your world, and how do people think of heroes?[/b] Robin Hood... fighting the Eladrin and standing up for the little guy. [b]What are the common people like?[/b] Depressed and often the older ones talking about the good old days. The towns have two write-ups... the "now" and the "then" with specifics to shifting economies. Many people are displaced as a town that may have been a trade town previously was found to have a rich vein in grehy metal (a metal that is extremely weak and worthless in the mortal plane, but is extremely strong and powerful in the feywild) and people are near-forced to mine instead of trade. Not very happy about it... and the alcohol ban doesn't help things. What are the rulers like? Rulers are of two kinds - the Eladrin captains who are in charge of keeping order and the will of the kingdom in check and the mortals who have sold out to them for money, power, or blackmail. Very few rulers are willing to assist in secret, and those that are outed as rebels are quickly killed and become martyrs. [b]How do you attain power in your world?[/b] By stealing from the Eladrin or heading out to find some long lost dungeon to grab some artifacts. Since the economy has shifted, traditional finely crafted weapons and armor are more difficult to come by as are those disciplined enough to study magic (only martial and divine in the party) to provide magical items and the like. It makes getting them all the more powerful. [b]Colour Theme?[/b] Dark browns, tans, greens and a lot of low saturation colors. The maps I've made are all pretty low sat and often have some film-grain like filters applied with some ruined parchment feel. This is intentionally done to indicate the somber mood of the commoners and when I redo the maps as they take it to the feywild, it should assist to give the wild feel to see the vivid colors of that map. [b]What mysteries exist in your setting?[/b] Why are the Eladrin fighting this war? Who are they fighting? What is the feywild like (no commoner knows firsthand other than myths and the fey creatures that show up in deep woods rarely). And later... as bad as the Eladrin are to those on the mortal plane, is it possible that their enemy is worse? That in the end, they will be fighting alongside their enemies to save not only the feywild but the mortal plane? What do the gods think of this conflict and why haven't they intervened... until now? [/QUOTE]
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