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Forked Thread: What should Darksun 4e include?
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<blockquote data-quote="Dausuul" data-source="post: 4613618" data-attributes="member: 58197"><p>I would like one of two things:</p><p></p><p><strong>Option 1:</strong> Revert to the start of the Prism Pentad, at the time of the original boxed set. Pretty much every Dark Sun fan I've seen on these forums agrees that Dark Sun jumped the shark with the release of the very first adventure and went straight downhill from there.</p><p><strong></strong></p><p><strong>Option 2:</strong> Set the new Dark Sun a couple hundred years after the events of the Prism Pentad, and have some cataclysmic events take place in the intervening years that effectively wipe out the garbage introduced by the Prism Pentad, Spellplague-style. Destroy a couple cities, add a couple new ones, introduce another sorceror-king or two, whatever.</p><p></p><p>But whichever option they pick, please, please, for the love of God, avoid incorporating any of the Prism Pentad or revised boxed set lore. Leave the history of Athas a mystery for individual DMs to elaborate as they please. I don't want any baloney about Rajaat and Champions and an age when halflings ruled the world. DMs who like that stuff can use it if they want, but I don't want it taking up page count in my Dark Sun sourcebooks, and I don't want to have to go through the setting excising it.</p><p></p><p></p><p></p><p>I'm almost certain that all official 4E settings will be required to incorporate all core races and classes. So they will find a way to work in dragonborn, tieflings, and so forth. I'm fine with this. Dark Sun is actually a very appropriate setting for creatures like tieflings and dragonborn; in a world where people ride bugs and have wagons drawn by monster lizards, it's not so jarring to have some citizens walking around with horns and tails, or scales and dragon heads.</p><p></p><p>The one 4E element I <em>don't</em> want them to include is standard D&D dragons. The whole deal where Athas has only one dragon, and that dragon is an apocalyptic uber-defiler threat on par with a demon lord or a minor deity, is just too damn cool to get rid of.</p><p></p><p>(Suddenly I feel an impulse to homebrew the Dragon of Tyr as a level 33 solo monster... heh.)</p></blockquote><p></p>
[QUOTE="Dausuul, post: 4613618, member: 58197"] I would like one of two things: [B]Option 1:[/B] Revert to the start of the Prism Pentad, at the time of the original boxed set. Pretty much every Dark Sun fan I've seen on these forums agrees that Dark Sun jumped the shark with the release of the very first adventure and went straight downhill from there. [B] Option 2:[/B] Set the new Dark Sun a couple hundred years after the events of the Prism Pentad, and have some cataclysmic events take place in the intervening years that effectively wipe out the garbage introduced by the Prism Pentad, Spellplague-style. Destroy a couple cities, add a couple new ones, introduce another sorceror-king or two, whatever. But whichever option they pick, please, please, for the love of God, avoid incorporating any of the Prism Pentad or revised boxed set lore. Leave the history of Athas a mystery for individual DMs to elaborate as they please. I don't want any baloney about Rajaat and Champions and an age when halflings ruled the world. DMs who like that stuff can use it if they want, but I don't want it taking up page count in my Dark Sun sourcebooks, and I don't want to have to go through the setting excising it. I'm almost certain that all official 4E settings will be required to incorporate all core races and classes. So they will find a way to work in dragonborn, tieflings, and so forth. I'm fine with this. Dark Sun is actually a very appropriate setting for creatures like tieflings and dragonborn; in a world where people ride bugs and have wagons drawn by monster lizards, it's not so jarring to have some citizens walking around with horns and tails, or scales and dragon heads. The one 4E element I [I]don't[/I] want them to include is standard D&D dragons. The whole deal where Athas has only one dragon, and that dragon is an apocalyptic uber-defiler threat on par with a demon lord or a minor deity, is just too damn cool to get rid of. (Suddenly I feel an impulse to homebrew the Dragon of Tyr as a level 33 solo monster... heh.) [/QUOTE]
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