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Forked Thread: What should Darksun 4e include?
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<blockquote data-quote="Melba Toast" data-source="post: 4619221" data-attributes="member: 80591"><p>Tyr should be a free city. That's what differentiates it from the rest of the cities of Athas. It doesn't have to be a nice place. It can be just as brutal in it's own way.</p><p></p><p>Personally, I liked the mysterious tone of the original boxed set, but it was also very limited. Very little was fleshed out. It was the perfect amount of information for a Player, but for the DM it was inadequate. In order to grasp the setting, there were a handful of supplements which i consider absolutely essential to a basic understanding of the setting: Dune Trader, Slave Tribes, Earth Wind Fire and Water, The Veiled Alliance, Ivory Triangle and Dragon Kings.</p><p></p><p>Dark Sun has always been a complicated setting to run because everything is so foreign. The lack of metal, for instance, required some creative problem-solving on the part of the DM. What does a door hinge in Athas look like? In one of the novels, a door hinge is decribed as leather and bone. Well, ok, but who needs a "pick locks" skill if you can just cut the leather straps that support the door?</p><p></p><p>I would hope that they release a Players' Guide to Athas with everything from the original boxed set, and then a Dungeon Master's Guide which expands on the complexities of running a campaign in Athas.</p><p></p><p>And Brom has to do the art.</p></blockquote><p></p>
[QUOTE="Melba Toast, post: 4619221, member: 80591"] Tyr should be a free city. That's what differentiates it from the rest of the cities of Athas. It doesn't have to be a nice place. It can be just as brutal in it's own way. Personally, I liked the mysterious tone of the original boxed set, but it was also very limited. Very little was fleshed out. It was the perfect amount of information for a Player, but for the DM it was inadequate. In order to grasp the setting, there were a handful of supplements which i consider absolutely essential to a basic understanding of the setting: Dune Trader, Slave Tribes, Earth Wind Fire and Water, The Veiled Alliance, Ivory Triangle and Dragon Kings. Dark Sun has always been a complicated setting to run because everything is so foreign. The lack of metal, for instance, required some creative problem-solving on the part of the DM. What does a door hinge in Athas look like? In one of the novels, a door hinge is decribed as leather and bone. Well, ok, but who needs a "pick locks" skill if you can just cut the leather straps that support the door? I would hope that they release a Players' Guide to Athas with everything from the original boxed set, and then a Dungeon Master's Guide which expands on the complexities of running a campaign in Athas. And Brom has to do the art. [/QUOTE]
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