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Forked Thread: What would you have done?
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<blockquote data-quote="Mengu" data-source="post: 4487355" data-attributes="member: 65726"><p>If I was a player in this scenario, first 3-4 rounds, I'd be trying to beat these undead using at-will and encounter powers. If things looked grim after that I'd switch to daily powers for a couple rounds. If things still look grim, I'd be looking for an escape route, but I would be hesitant to draw multiple attacks of opportunity, especially if I was badly injured. I would make the (incorrect) assumption that the DM wouldn't toss an impossible encounter at us and have us trapped between two fronts, expecting us to run away. Once companions start falling, depending on my character, I may not want to leave their corpses to the undead, and I may fight to my own death. Or if I'm playing a more liberal character, I might decide to run and live today to fight another day.</p><p> </p><p>First rule of DM'ing, never plan on the players to do what you expect them to do. When using superior foes, you have to make this abundantly clear. This could be in the form of the party facing 3 ogres, and barely surviving, only to notice that those 3 were merely an advance scouting party, and 30 more ogres are following them. This will let them know it's a superior force. But again, don't expect them to run. They might decide to instead hide and watch, perhaps waiting to ambush a more isolated rear guard. Or they might decide to throw their weapons down and allow themselves to be captured. Never assume players will follow a certain course of action.</p><p> </p><p>I would say your players are not idiots (or you could say, all players are idiots depending on your PoV).</p><p> </p><p>However it is extremely strange to me that a conversation about bringing in an NPC to save the party takes place between the DM and the players, and even stranger that the players refuse such help on the grounds that they want a couple hundred more XP. Tales like this make me appreciate my current game groups even more than I already do.</p></blockquote><p></p>
[QUOTE="Mengu, post: 4487355, member: 65726"] If I was a player in this scenario, first 3-4 rounds, I'd be trying to beat these undead using at-will and encounter powers. If things looked grim after that I'd switch to daily powers for a couple rounds. If things still look grim, I'd be looking for an escape route, but I would be hesitant to draw multiple attacks of opportunity, especially if I was badly injured. I would make the (incorrect) assumption that the DM wouldn't toss an impossible encounter at us and have us trapped between two fronts, expecting us to run away. Once companions start falling, depending on my character, I may not want to leave their corpses to the undead, and I may fight to my own death. Or if I'm playing a more liberal character, I might decide to run and live today to fight another day. First rule of DM'ing, never plan on the players to do what you expect them to do. When using superior foes, you have to make this abundantly clear. This could be in the form of the party facing 3 ogres, and barely surviving, only to notice that those 3 were merely an advance scouting party, and 30 more ogres are following them. This will let them know it's a superior force. But again, don't expect them to run. They might decide to instead hide and watch, perhaps waiting to ambush a more isolated rear guard. Or they might decide to throw their weapons down and allow themselves to be captured. Never assume players will follow a certain course of action. I would say your players are not idiots (or you could say, all players are idiots depending on your PoV). However it is extremely strange to me that a conversation about bringing in an NPC to save the party takes place between the DM and the players, and even stranger that the players refuse such help on the grounds that they want a couple hundred more XP. Tales like this make me appreciate my current game groups even more than I already do. [/QUOTE]
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