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Forked Thread: What would you have done?
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<blockquote data-quote="mlangsdorf" data-source="post: 4487453" data-attributes="member: 48731"><p>That's a hard fight, and hard fights do tend to make PC's brains shut down. That said, it isn't an impossible fight:</p><p></p><p>Round 1, everyone should delay until the Cleric can Turn Undead. Hopefully, he gets most of the skeletons adjacent to the well and sends them plummeting below. Even if he doesn't get those guys, he'll get several of the undead (roughly half?) which should provide the opening for the party to retreat. The wizard can use Thunderwave to open up some more space if needed.</p><p></p><p>Likely places to retreat: </p><p> Reform the party into a square where they are.</p><p> Hide in a house.</p><p> Move to the space between Houses 2 & 3 and form up a square - no flanks exposed!</p><p> Climb onto a house rooftop.</p><p></p><p>Now that the tactical situation is less completely suck, everyone proceeds to use action points and daily/encounter powers like they're going out of style. This obviously a hard fight (2:1 odds against non-minion foes, and wraiths are HARD) so there's no point in hoarding. But use the powers intelligently: as soon as possible, the cleric should be moved to the back of the fighting line so as to take advantage of Lance of Faith versus undead.</p><p></p><p>It sounds like the group has some tactical issues.</p></blockquote><p></p>
[QUOTE="mlangsdorf, post: 4487453, member: 48731"] That's a hard fight, and hard fights do tend to make PC's brains shut down. That said, it isn't an impossible fight: Round 1, everyone should delay until the Cleric can Turn Undead. Hopefully, he gets most of the skeletons adjacent to the well and sends them plummeting below. Even if he doesn't get those guys, he'll get several of the undead (roughly half?) which should provide the opening for the party to retreat. The wizard can use Thunderwave to open up some more space if needed. Likely places to retreat: Reform the party into a square where they are. Hide in a house. Move to the space between Houses 2 & 3 and form up a square - no flanks exposed! Climb onto a house rooftop. Now that the tactical situation is less completely suck, everyone proceeds to use action points and daily/encounter powers like they're going out of style. This obviously a hard fight (2:1 odds against non-minion foes, and wraiths are HARD) so there's no point in hoarding. But use the powers intelligently: as soon as possible, the cleric should be moved to the back of the fighting line so as to take advantage of Lance of Faith versus undead. It sounds like the group has some tactical issues. [/QUOTE]
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