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Forked Thread: What would you have done?
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<blockquote data-quote="Ravingdork" data-source="post: 4487996" data-attributes="member: 12084"><p>The fighter who got nuked--it was his idea. Out of game he was practically screaming NUKE ME I WILL NOT BE RESPONSIBLE FOR A TPK. Also, the cleric was spamming raidant powers and healing both, as much as he possibly could.</p><p></p><p></p><p></p><p>See above. As far as I know, the wizard (of all people) was in a position to heal him BEFORE the wraith could do the coup de grace, but the fighter turned it down, fearing he would drop again in the next round and be right back at square 1.</p><p></p><p></p><p></p><p>NOT ONCE DID ANYONE EVEN ATTEMPT A BULL RUSH--at least not the heroes. The cleric ended up in the well (landing on a poor skeleton thunderwaved in their previously by the wizard) and spent much of his time climbing out again. He would have been a little more effective otherwise.</p><p></p><p></p><p></p><p>The players asked me (at the very last possible moment) to bring him in to save their butts. Even then, it was only under the stipulation that I split the XP 5 ways (despite their having been 6 characters in the battle). Another reason to bring the missing PC back in was so the player of the now dead fighter could continue to play without being bored to death.</p><p></p><p></p><p></p><p>Turn undead immobilizes undead? Player never mentioned that to me. He must have missed it somehow. He turned them, a bunch of them went flying like 7 squares, then the undeads turn came up and they all charged back into position.</p><p></p><p>Running into houses is still an excellant tactic if it reduces your foes from 2 wraiths/8 skeletons to just 2 wraiths!</p><p></p><p></p><p></p><p>The D&Di encounter generator said it was the hardest encounter I could pit against my players and it still be balanced. That of course assumes a 6-member party. We only had 5 up until the last 2 rounds.</p></blockquote><p></p>
[QUOTE="Ravingdork, post: 4487996, member: 12084"] The fighter who got nuked--it was his idea. Out of game he was practically screaming NUKE ME I WILL NOT BE RESPONSIBLE FOR A TPK. Also, the cleric was spamming raidant powers and healing both, as much as he possibly could. See above. As far as I know, the wizard (of all people) was in a position to heal him BEFORE the wraith could do the coup de grace, but the fighter turned it down, fearing he would drop again in the next round and be right back at square 1. NOT ONCE DID ANYONE EVEN ATTEMPT A BULL RUSH--at least not the heroes. The cleric ended up in the well (landing on a poor skeleton thunderwaved in their previously by the wizard) and spent much of his time climbing out again. He would have been a little more effective otherwise. The players asked me (at the very last possible moment) to bring him in to save their butts. Even then, it was only under the stipulation that I split the XP 5 ways (despite their having been 6 characters in the battle). Another reason to bring the missing PC back in was so the player of the now dead fighter could continue to play without being bored to death. Turn undead immobilizes undead? Player never mentioned that to me. He must have missed it somehow. He turned them, a bunch of them went flying like 7 squares, then the undeads turn came up and they all charged back into position. Running into houses is still an excellant tactic if it reduces your foes from 2 wraiths/8 skeletons to just 2 wraiths! The D&Di encounter generator said it was the hardest encounter I could pit against my players and it still be balanced. That of course assumes a 6-member party. We only had 5 up until the last 2 rounds. [/QUOTE]
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