Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Forked Thread: What would you have done?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Griogre" data-source="post: 4488254" data-attributes="member: 21138"><p>Food for thought - if your players beg you for a 30 level magic item and 1,000,000 gp do you give them that? If you want your players to get better you need to give them an incentive to. The bored fighter character might try to run next time or do something different - like tell the mage to give him the potion next time or whatever. Players will always adapt to the DM's style - to a certain extent. If they really don't like the style then they will leave. It's up to you to decided how hard to push you players to get better.</p><p></p><p></p><p></p><p></p><p>Some one mentioned it at length already, but you push the encounter difficulty up one level when you have one less PC. If that was the hardest balanced encounter for six PCs then when one less player showed up the new encounter difficulty was high enough you should have had a good idea what was going to happen - lots of character deaths, maybe all of them.</p><p></p><p>I would really suggest you set your encounters by level of the encounter and adjust them for the number of PCs. You should explain this to you players also, because this means they will always get the same XP no matter the number of characters - that will stop that metagaming thinking where the players are expecting more XP with less characters.</p></blockquote><p></p>
[QUOTE="Griogre, post: 4488254, member: 21138"] Food for thought - if your players beg you for a 30 level magic item and 1,000,000 gp do you give them that? If you want your players to get better you need to give them an incentive to. The bored fighter character might try to run next time or do something different - like tell the mage to give him the potion next time or whatever. Players will always adapt to the DM's style - to a certain extent. If they really don't like the style then they will leave. It's up to you to decided how hard to push you players to get better. Some one mentioned it at length already, but you push the encounter difficulty up one level when you have one less PC. If that was the hardest balanced encounter for six PCs then when one less player showed up the new encounter difficulty was high enough you should have had a good idea what was going to happen - lots of character deaths, maybe all of them. I would really suggest you set your encounters by level of the encounter and adjust them for the number of PCs. You should explain this to you players also, because this means they will always get the same XP no matter the number of characters - that will stop that metagaming thinking where the players are expecting more XP with less characters. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Forked Thread: What would you have done?
Top