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Forked Thread: What would you have done?
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<blockquote data-quote="Yumepenguin" data-source="post: 4489047" data-attributes="member: 74274"><p>I find a couple things wrong with this. 1) as stated you should have taken out a couple of skeletons when you learned your sixth player wouldn't be there. Using the words of my DM, "An encounter isn't set in stone until it is encountered". You could've changed it to 10 kobold minions and they wouldn't have know that's how it was supposed to be from the start.</p><p> </p><p>2) XP is always divided by the total number of party members regardless fo whether or not they attended the session in 4e (unless you have a house rule to continue to force somebody to fall behind the rest of your party).</p><p> </p><p>Overall, I think the main issue in this situation was that the encounter was set up for a near TPK - TPK as soon as you didn't remove any monsters when a PC was unable to attend.</p><p> </p><p>That's what I would've done in the situation, made it balanced instead of a deathtrap. I didn't respond to your other thread because I didn't know the module well enough at the time, but I think your DMing was to blame there as well.</p><p> </p><p>The ochre jelly shouldn't have gone unnoticed and had the chance to sneak up on the party. The dire rats shouldn't have been a swat team.</p><p> </p><p>This encounter shouldn't have been in the "too difficult" class for the PCs. You get what you design.</p></blockquote><p></p>
[QUOTE="Yumepenguin, post: 4489047, member: 74274"] I find a couple things wrong with this. 1) as stated you should have taken out a couple of skeletons when you learned your sixth player wouldn't be there. Using the words of my DM, "An encounter isn't set in stone until it is encountered". You could've changed it to 10 kobold minions and they wouldn't have know that's how it was supposed to be from the start. 2) XP is always divided by the total number of party members regardless fo whether or not they attended the session in 4e (unless you have a house rule to continue to force somebody to fall behind the rest of your party). Overall, I think the main issue in this situation was that the encounter was set up for a near TPK - TPK as soon as you didn't remove any monsters when a PC was unable to attend. That's what I would've done in the situation, made it balanced instead of a deathtrap. I didn't respond to your other thread because I didn't know the module well enough at the time, but I think your DMing was to blame there as well. The ochre jelly shouldn't have gone unnoticed and had the chance to sneak up on the party. The dire rats shouldn't have been a swat team. This encounter shouldn't have been in the "too difficult" class for the PCs. You get what you design. [/QUOTE]
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