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Forked Thread: Why do we have a constant numbers bloat?
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<blockquote data-quote="Psion" data-source="post: 4616920" data-attributes="member: 172"><p>Because it's easier to give than to take away, and whether or not the numbers mean something different in a new edition, giving you a smaller number for stats, damage, etc., will be perceived as taking away.</p><p></p><p>In a similar vein, contrast this with Book of Nine Swords. IMHO, the "right" thing to do to come up with fighter that compares with CoDzilla is to rein in CoDzilla so it compares to the rest of the classes. But how well would people take a supplement that TAKES POWERS AWAY. Generally, not well.</p><p></p><p>I recall:</p><p>1) When I had the old Ninjas and Superspies game, one class had THREE martial art styles, which seriously kicked tail. A later edition reined it in so it only had two. At the time, my immediate thought was "You're nerfing my character. I'm not using this!" In hindsight, it was probably the right thing to do.</p><p>2) For 3.5, the Expanded Psionics Handbook had several powers that had DCs that escalated at twice the rate of other powers and spells. Complete Psionic actually fixed this (why they didn't do this with normal errata, I don't know.) But on the psionic boards, there were people still trying to justify that the rapidly scaline DCs of psionic blast powers was <em>actually as it should have been in XPH</em>.</p><p></p><p>So in short, I think it's marketing, fan expectation management, as well as designer expectation baselining.</p></blockquote><p></p>
[QUOTE="Psion, post: 4616920, member: 172"] Because it's easier to give than to take away, and whether or not the numbers mean something different in a new edition, giving you a smaller number for stats, damage, etc., will be perceived as taking away. In a similar vein, contrast this with Book of Nine Swords. IMHO, the "right" thing to do to come up with fighter that compares with CoDzilla is to rein in CoDzilla so it compares to the rest of the classes. But how well would people take a supplement that TAKES POWERS AWAY. Generally, not well. I recall: 1) When I had the old Ninjas and Superspies game, one class had THREE martial art styles, which seriously kicked tail. A later edition reined it in so it only had two. At the time, my immediate thought was "You're nerfing my character. I'm not using this!" In hindsight, it was probably the right thing to do. 2) For 3.5, the Expanded Psionics Handbook had several powers that had DCs that escalated at twice the rate of other powers and spells. Complete Psionic actually fixed this (why they didn't do this with normal errata, I don't know.) But on the psionic boards, there were people still trying to justify that the rapidly scaline DCs of psionic blast powers was [i]actually as it should have been in XPH[/i]. So in short, I think it's marketing, fan expectation management, as well as designer expectation baselining. [/QUOTE]
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Forked Thread: Why do we have a constant numbers bloat?
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