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Forked Thread: Why do we have a constant numbers bloat?
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<blockquote data-quote="MoogleEmpMog" data-source="post: 4616934" data-attributes="member: 22882"><p>I only see this happening in three cases: AD&D 1e, D&D 3.0 and D&D 4e.</p><p></p><p>In AD&D's case, I have no idea why it was implemented. Both before my time and, well, AD&D decisions were not often driven by what I would describe as rigorous game design.</p><p></p><p>Not really seeing an increase in numbers in BECMI and 2e, save relative to OD&D.</p><p></p><p>In 3e's case, player character statistics were inflated by the ability to increase them over time and the removal of the cap, but they MEANT more because they provided bonuses at regular intervals. (Champions had only had this for... twenty years, was it, before 3e's release? So it was a pretty radical step for D&D.)</p><p></p><p>HP and damage also increased due to the change in how ability scores worked. (Also, at high levels, due to the removal of 'flat' (and low) HP progression above 10th.) Because of the way Con and Str applied, HP inflated more than damage as the game progressed, meaning that HP damage meant less. (Hence, why save or die effects, despite being LESS common than in AD&D, became even MORE important.)</p><p></p><p>In 4e, HP was deliberately inflated at low levels to prevent characters from being killed in one hit, and for monsters at all levels to prevent them from going down quickly. Damage, past the first few levels, actually seems quite DEflated to me, certainly relative to HP, because 4e is designed to have more rounds per combat and fewer one-shot-kills. A 1st level 4e character can easily outdamage a 3rd level 3e one, but by 10th level they will have evened out considerably, and by 20th the 3e character can probably one-shot his counterpart even with HP damage, while being in little to no danger of the inverse.</p><p></p><p>Has there been stat bloat in 4e? I hadn't noticed it, but possibly the default point buy was raised over what's in the DMG? (If so, this is probably because the RPGA raised it due to play experience in 3e.) Stats tend to be pretty tightly stretched in 4e, like most resources.</p></blockquote><p></p>
[QUOTE="MoogleEmpMog, post: 4616934, member: 22882"] I only see this happening in three cases: AD&D 1e, D&D 3.0 and D&D 4e. In AD&D's case, I have no idea why it was implemented. Both before my time and, well, AD&D decisions were not often driven by what I would describe as rigorous game design. Not really seeing an increase in numbers in BECMI and 2e, save relative to OD&D. In 3e's case, player character statistics were inflated by the ability to increase them over time and the removal of the cap, but they MEANT more because they provided bonuses at regular intervals. (Champions had only had this for... twenty years, was it, before 3e's release? So it was a pretty radical step for D&D.) HP and damage also increased due to the change in how ability scores worked. (Also, at high levels, due to the removal of 'flat' (and low) HP progression above 10th.) Because of the way Con and Str applied, HP inflated more than damage as the game progressed, meaning that HP damage meant less. (Hence, why save or die effects, despite being LESS common than in AD&D, became even MORE important.) In 4e, HP was deliberately inflated at low levels to prevent characters from being killed in one hit, and for monsters at all levels to prevent them from going down quickly. Damage, past the first few levels, actually seems quite DEflated to me, certainly relative to HP, because 4e is designed to have more rounds per combat and fewer one-shot-kills. A 1st level 4e character can easily outdamage a 3rd level 3e one, but by 10th level they will have evened out considerably, and by 20th the 3e character can probably one-shot his counterpart even with HP damage, while being in little to no danger of the inverse. Has there been stat bloat in 4e? I hadn't noticed it, but possibly the default point buy was raised over what's in the DMG? (If so, this is probably because the RPGA raised it due to play experience in 3e.) Stats tend to be pretty tightly stretched in 4e, like most resources. [/QUOTE]
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